POLL: What Civ or Civs would you like to see in a future DLC/Expansion?

Came up with a quick run down of some possible ideas for aztec/mayan civ

Unique unit 1: jaguar warrior, lightly armored infantry unit wielding an obsidian blade/club

Unique unit 2: atlatl, crossbow replacement that throws armor piercing spears

Unique civ mechanic: sacrificial temple, sacrifice military units for a military buff or economy units for an economy buff (temples use stone instead of wood)

Unique economy building 1: 3 sisters crop farm, mayans used corn, beans, and gourds as the main crops in rotation because they each synergize with the other

Unique economy building 2: floating gardens, able to build floating farms on the water

Wonder: the Mayan calendar

Astrology? Not sure how to tie it into the game but mayans were known for it

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Aztecs would be my favorite but I think itā€™s hard to balance because of siege.

For the sacrificial u can give them a landmark in feudal to activate a buff. It counts the units u killed and for example u can activate a buff when u killed 20 units. Then the timer resets.

If u killed 40 units u could activate it for double time. U have to chose eco or military landmark. For eco u can increase gather rate, for military dmg or attackspeed and movement speed.

Or maybe a permanent bonus like each 20 units u killed your vills get 5% gather rate. But stop at 30% or sth.

For the military landmark increase melee attack dmg by plus 1 for every 30 units u killed and 5% life for military units. Max. +5 / 25%.

Just an example, could be op or up in reality.

2 Likes

Hello, I hope you are all very well :smiley:

With the Vikings they could do a mechanic: you have to choose between 2 Religious Landmarks, a temple of ancient gods and a monastery. Choosing the Temple of the Old Gods gives you military bonuses, such as cheaper blacksmithing technologies, bonuses when looting enemy buildings, killing villagers, trading units and religious units, and access to unique units such as the Berserker, Huskarl and the Jarl. If, on the other hand, you choose the monastery, you will obtain economic bonuses and exclusive technologies that globally benefit the economy and commerce, greetings.

2 Likes

I want the burmese, an iberian civ and the aztecs the most

3 Likes

I thought a bit about how the Aztecs could fit in AoE 4.

  • Civ Bonuses
    • Fervor
      • Killing enemy units or sacrificing allied units increases Fervor level
      • Decays over time
      • Fervor level gives military and economical bonuses
    • Temple of Huitzilopochtli
      • Monastery available in Dark Age
      • Buildings in itā€™s influence get the Fervor bonus
      • Units built from military buildings in itā€™s influence have increased damage based on Fervor level
      • Villagers drop off more resources to economic buildings in itā€™s influence based on Fervor level
      • Can train Priest of Huitzilopochtli in Dark Age
        • monk unit
        • can sacrifice villagers or military units to increase Fervor
    • canals
      • villagers can build canals in Dark Age
      • provides a bonus to villager gather rate on nearby farms
      • villagers get a movement speed bonus when near a canal
      • Blocks unit movement
      • Enemy units can fill in (destroy)
    • Causeway
      • villagers can build Causeways in Dark Age
      • allows units to travel over the canal
    • Spearmen and Archers cheaper, weaker, train faster, and cost half pop
    • Does not have Access to Siege Workshop or siege towers can still build battering rams
  • Unique Techs
    • ichcahuipilli
      • available in the Castle Age
      • Aztec infantry have increased pierce armor, and take half pierce damage from gunpowder units and defensive emplacements
    • Obsidian Weapons (Fuedal Age)
      • Jaguar Warriors, Eagle Warriors, and Atl Atl Warriors deal more damage
    • Nahuatl Incendiaries replaces incendiary arrows (Imperial Age)
      • Melee infantry have increased torch damage
      • Ranged Infantry shoot incendiary arrows at buildings and ships dealing 5 siege damage
  • Landmarks
    • Temple of Huitzilopochtli and Tlaloc (Castle Age)
      • Farms built in itā€™s influence generate Fervor
      • Relics garrisoned generate Fervor
    • Tlachtli (Feudal Age)
      • Garrison units to generate Fervor
      • Sacrifice garrisoned units gain double fervor than if they were sacrificed by a priest
    • Cuauhtlalli (Imperial Age)
      • Melee infantry get trained faster from buildings in the influence of a temple
      • Xochiyaoyotl
        • active ability melee infantry generate fervor 3x fervor for each kill
  • Unique units
    • Jaguar Warrior high damage heavy infantry replaces man-at-arms (Fuedal Age)
    • Eagle Warrior fast infantry with an area of effect attack and a bonus vs ranged units (Fuedal Age)
    • Atl Atl Warrior high range Crossbowman replacement with an attack bonuses vs heavy units, and siege weapons (Castle Age)
3 Likes

Yes, so far these are the civs we have so farā€¦

image

Age of Empires IV European civilizations up to The Sultans Ascend.

Age of Empires IV Asian civilizations up to The Sultans Ascend.

Mali Empire c. 1350

Most likely they will bring the Danes into the gameā€¦

Maybe in 2 years or soā€¦

An insider told me that they are not going to put the Spanish in the game, but they may put the Castilians or Aragonese inā€¦

Maybe as a variant of the HREā€¦

I find it very difficult, but not improbable due to the competitive sceneā€¦

Thatā€™s trueā€¦

Or campaigns that have to do with ā€œsultansā€: Ottomans (Rum Sultanate) and Delhi (Delhi Sultanate)ā€¦

An insider told me that there would be no Japanese campaignā€¦

They ended up including the Aztecs from AoE 3 to save time xdā€¦

I feel the Burmese are very late to the game (except you are mean for the Pagan Empire), the Khmer would fit betterā€¦

In my case it would be:

Aztecs (1325-1521)

Unique Aztec buildings

Community plaza aoe3de Community Plaza: Task Villagers on the Community Plaza to perform a poweful ceremony.
War hut aoe3de War Hut: Trains and upgrades infantry units as well as defends an area with a ranged attack.
Noblesā€™ Hut: A powerful temple that provides an excellent defense and trains elite Aztec units.

Unique Aztec ceremonies

Healing dance Healing Ceremony: Units regenerate hit points while idle
Garland war dance Garland War Ceremony: Spawns Skull Knights

Unique Aztec units

In the Town Center:

Aztec war chief portrait aoe3de updated Aztec War Chief: The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights and builds Town Centers. (Dark Age)
Warrior priest de Warrior Priest: Heals injured units and are also effective in combat. Warrior Priests are extremely effective when dancing at the Community Plaza. (Dark Age)

In the War Hut (itā€™s the Unique Aztec Barrack-Archery Range mix):

Eagle scout aoe3de Eagle Scout: Aztec scout that flings javelins from an atlatl. Helps the War Chief to explore the map. (Dark Age)
Coyote runner aoe3de Coyote Runner: Fast armored warrior. Good against light infantry and siege weapons. (Feudal Age)
Otontin slinger Otontin Slinger: Slinger. Good against heavy infantry. (Feudal Age)
Puma spearman de Puma Spearman: Warrior armed with a deadly spear. Good against cavalry and buildings. (Castle Age)

In the Noblesā€™ Hut (Itā€™s the Unique Aztec Keep):

Arrow knight de Arrow Knight: Long-ranged noble that fires flaming arrows. Good against siege weapons and buildings. (Castle Age)
Eagle runner knight portrait aoe3de updated Eagle Runner Knight: Nobleman that flings javelins from an atlatl. Good against cavalry and Coyote Runners. (Castle Age)
Jaguar prowl knight portrait aoe3de updated Jaguar Prowl Knight: Stealthy noble armed with an obsidian sword. Good against cavalry and heavy infantry. (Imperial Age)
Skull knight aoe3de Skull Knight: Aztec elite berserker. Good against buildings. (Imperial Age)

In the Dock (with the Fishing Canoe, Canoe and the War Canoe that are shared with the Mississippians and the Incas)

Tlaloc aoe3de Tlaloc Canoe: Strong in naval combat when built in number. (Imperial Age)

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Ehhh, the AoE3 concept with all unit types (siege weapons, cavalry, cavalry archer) in infantry form is bad + AoE3 chaotic counter systemā€¦

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Seeing how some of my desired civs were missed, I figured I put in my two cents on the matter.

Siamese
Khmer
Scottish
Irish
Welsh
Chauhan or Paramara Rajputs
Tamils or Vijayanagara Empire
Kwarwezmian Empire
Kara-Khitai Khaganate

So yea, thatā€™s my list thus far. Iā€™ll probably reply with more that I think of, so thereā€™s that.

3 Likes

I found out that the highest votes are currently from Vikings and Aztecs, and then I remembered the TV Vikings where Vikings discovered America. So itā€™s also quite good for these two civilizations to join the game at the same time.

With the Aztecs,
I do not like both, the AoE 2ā€™s (with siege weapons, generic units and and generic ships) and the AoE3ā€™s concepts (with all unit types in infantry form)

I would prefer the way keep them autenthic - without generic units of base game civilisations or replacements

In AoE1, there is tech, which reduce the population requirement for infantry to 0,5 instead of 1

I would suggest it for AoE 4 Aztecs, to mass low armour infantry (light melee warriors, elite Jaguar warriors, Eagle Warriors, archers and javelin throwers) supported with warrior priests.

The Empires Apart has interesting approach of the Aztecs. the game itself is inferior AoE2 clone, but has some interesting ideas.

The Aztecs units evolve through combat instead of technology.

Ye the evolve thing looks good on paper but your frontline will mostly die fast so no evolve will happen there. Also if it comes to imp u fight with feudal units against imp units.

It could work like a kill counter upgrading all units when x amount of kills is reached

So you mean they stay aged up from then? Like Jeanne dā€™arc for exanple?

I would be OK with that but maybe you need to cut it so u canā€™t get imp units in castle as well and u need to balance the exp that it doesnā€™t take too long also. Hard one.

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The problem is that you cannot give the Aztecs cavalry or siege machinery, unless it is in the form of infantry (or lastly, the siege battering ram to knock down the stone walls)ā€¦ you can leave the Aztecs without cavalry, but you canā€™t leave them without a siege, otherwise no one would use themā€¦

You get used to it quicklyā€¦imagine that I had to learn 4 counter systems (AoE 3, AoE 2, AoM and AOEO) (I hardly play AoE 1)ā€¦

Perhaps as variants of the English or a Celtic variantā€¦

Delhi variantā€¦

The devs had an idea of putting in a South Asian civ at some pointā€¦

Abbasid variantā€¦

Chinese variantā€¦

It could beā€¦although a DLC with Vikings and Aztecs would be kind of strange unless they call it ā€œkingdoms of Vinlandā€ xdā€¦

There arenā€™t much more options either, I consider the concept of AoE 3 more historically correctā€¦ you would only be missing the 6 landmarks for the Aztecsā€¦

It doesnā€™t vary too much from the Aztecs in AoE 3ā€¦

Well the Mongols in AoE 4 are carbon copies of those in Empire Apart, so it could be done like that, why not?..Maybe could be a unique civ bonus

Aztecs (1200-1520)

The Aztecs are one of the playable civilizations in Empires Apart. They are based on the Aztec culture in Central America centered around the lake city of Tenochtitlan. Formed in the 13th century, the Aztecs were known for their military conquests, economic influence and practical of ritual human sacrifice. The civilization peaked in the 1500s during the arrival of Spanish conquistadors from Europe, whom subjugated the Aztec Empire through strategic alliances with their enemies. The ruins of the Aztecsā€™ island capital became a Spanish colony that would become modern-day Mexico City.

Gameplay

The Aztecs are described as an aggressive civilization with a rather unorthodox tech tree. The Aztecs do not upgrade their units at their production structures, rather their units upgrade naturally and for free through combat experience. This encourages them to protect their most valued units for later offensives. The Aztecs completely lack cavalry and siege weapons, however they make up for this deficiency somewhat with their elite units: the fast-moving Cuāuhtli and the Cuachic, which deals bonus damage vs. structures. Only a handful of economic and military upgrades are available to the Aztecs, and they lack towers and gates entirely, encouraging them to act early rather than build up.

Two Aztec infantry, the Telpocapiltontli and the Cuāuhtli, have the ability to capture enemies as prisoners by dealing the finishing blow while their Capture Stance ability is active. Prisoners are a crucial resource for the Aztecs: certain powerful units and technologies, including both the Aztec heroes, are only available by garrisoning and sacrificing a certain number of prisoners in the respective structures. Prisoners can be expended for free, instant-training villagers at the Tecpancalli or a number of powerful technologies researched at the Teocalli Quetzalcoatl and Teocalli Tezcalipoca. As such, the Aztecs must constantly be attacking their enemies to exploit their strengths and mitigate their weaknesses, creating a rather difficult style of play geared towards offense-minded players.

Sure, exactā€¦

A bit op, but interesting, I imagine a skull icon with a death counter as if it were WK40kā€¦ xd

I had envisioned the scots being a new civ with the irish being a variant of the scots. The welsh would be an english variant

I think the Kara Khitai would be a better mongol variant personally

Well, it can be simply Gaels or Scotland (900-1603) and add some unique units of Scotland and Irelandā€¦

I thought that too, but I read that the Qara-Khitai were Great Liao and spoke Chineseā€¦

The Qara Khitai, or Kara Khitai (simplified Chinese: 哈剌儑äø¹; traditional Chinese: 喀喇儑äø¹; pinyin: Kālā QƬdān or Chinese: 黑儑äø¹; pinyin: Hēi QƬdān; lit. ā€˜Black Khitanā€™),[6] also known as the Western Liao (Chinese: č„æ遼; pinyin: XÄ« LiĆ”o), officially the Great Liao (Chinese: 大遼; pinyin: DĆ  LiĆ”o),[7][8] was a dynastic regime based in Central Asia ruled by the YelĆ¼ clan of the Khitan people .[9] They were culturally Sinicized to a large extent, especially among the elites, being refugees from the Liao dynasty.[9][10][11]

The dynasty was founded by YelĆ¼ Dashi (Emperor Dezong), who led the remnants of the Liao dynasty from Manchuria to Central Asia after fleeing from the Jurchen-led Jin dynasty conquest of northern China. The empire was usurped by the Naimans in 1211; traditional Chinese, Persian, and Arab sources consider the usurpation to be the end of the dynasty,[12] even though the empire would not fall until the Mongol conquest in 1218. Some remnants of the Qara Khitai would form the Qutlugh-Khanid dynasty in southern Iran.

The territories of the Qara Khitai corresponded to parts of modern-day China, Kazakhstan, Kyrgyzstan, Mongolia, Tajikistan and Uzbekistan. The Anushtegin dynasty, the Karluks, Qocho kingdom, the Kankalis, and the Kara-Khanid Khanate were vassal states of the Qara Khitai at some point in history. Chinese and Muslim historiographical sources, such as the History of Liao, considered the Qara Khitai to be a legitimate Chinese dynasty.

The problem with mixing the Scots and the Irish into one civ is that their militaries were quite different from each other. The scottish favored pitched battles like most other european kingdoms, while the Irish used the foothills and bogs common in Ireland to raid and hit and run tactics, rarely getting into a pitched battle. The scottish relied on heavy mailled swordsmen and eventually pikemen, while the Irish mostly used the Kerns, light soldiers who utilized many weapons from short swords and daggers to Javelins and spears, and later supplemented them with irish horsemen (hobelars or hobilars), and the gallowglass heavy infantry.

TL:DR, scottish and irish armies were too different from each other to accuratly depict them with one civ.

ARGH! So many good options! It makes me wanna do a Freddie Mercury and go ā€œI WANT IT ALL!ā€ :stuck_out_tongue_closed_eyes:

kingdom of Castile or Crown of Castile / kingdom of Sweden , Norway or Denmark / for variant civ maybe a Hero for English like Richard / Delhi ā†’ Ghurid empire / Rus not have idea / Mongol not have idea / Ottoman ā†’ Navy of Barbarossa / Mali no have idea

Rus: Novgorod Republic (1136-1478) or Alexander Nevski army (1252-1263), Mongols: Ilkhanate (1256-1335) or Tatars (1242-1502)ā€¦

Ghana (750-1068) or Songhai empire (1464-1591)ā€¦

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