If they make an AoE5, what do you want to see in it?
Time Period
- Antiquity (AoE1, AoM, AoEO, Chronicles)
- Middle Ages (AoE2, AoE4)
- Early Modern (AoE3)
- Modern (none)
- Future (Halo Wars)
Yes I know Halo Wars is not really officially part of the AoE series but it was made by Ensamble Studios.
- Bronze Age (before 1000 BC)
- Classical Antiquity 1000 BC - 500 AD
- All of Antiquity (everything before 500 AD)
- No Antiquity
AoE1, AoM and AoEO cover most of antiquity with both Bronze and Iron Age civilisations.
Chronicles only covers Classical Antiquity.
- Dark Age (500-1000 AD)
- High Middle Ages (1000-1500 AD)
- All of the Middle Ages (500-1500 AD)
- No Middle Ages
AoE2 covers all of the Middle Ages but is more focused on the later parts.
AoE4 clearly focuses on the High Middle Ages with little to no Dark Age content.
- Exploration Age (1500-1700 AD)
- Revolutionary Age (1700-1820 AD)
- All of Early Modern History (1500-1820 AD)
- No Early Modern History
AoE3 covers all of early modern History and even goes into the Industrial Age.
- Industrial Age (1820-1920 AD)
- Atomic Age (1920-2020 AD)
- All of Modern History (1820-2020 AD)
- No modern History
AoE3 covers the Industrial Age on paper but in practice the game play is more Early Modern.
- Near Future (2020-2120 AD)
- Far Future (2120 AD or later)
- All of Future
- No Future
Halo Wars is probably what AoE5 once was supposed to be (after a Modern Age AoE4). Though the game has a reduces strategical depth because it was made for console first.
Economy
- Food, Wood, Gold and Stone (AoE1, AoE2, AoE4)
- Food, Wood, Gold and something different (AoM, AoE3)
- Less then 4 resources (Starcraft and Warcraft)
- More then 4 resources (Empire Earth)
AoM and AoE3 replaced Stone with a less physical resource with favour and XP. AoE3 also has a few civilisations with unique resources (Export and Influence).
Warcraft and Starcraft both only have 2 resources.
Empire Earth was made by former AoE1 devs and added Iron as a 5th resource. A reasonable and interesting addition.
Empires Earth 2 added more resources that changed between the Ages making things a little more complicated.
- Only with allies (AoE1, AoE2)
- Neutral markets exist (AoE4)
- Self trade possible (AoM)
- Other trade mechanics (AoE3)
In AoE2 trade just doesn’t exist in a 1v1 while in AoE4 it depends on the map.
In AoM you can trade with yourself but you only get half as much Gold.
AoE3 has a completely different trading system that pretty much just gives you a fixed trickle of resources.
Civilisation differences
- Very symmetric civilisations (more then AoE2)
- Semi symmetric civilisations (AoE2)
- Hybrid (AoE4, AoE3 European civs)
- Asymmetric (AoM, AoE3 none European civs)
- Very asymmetric (more then AoM, like Stracraft or Warcraft)
AoE2 has relatively similar civilisations with most civilisations having access to the same core units (Crossbows, Knights, Cavalry Archers, Light Cavalry, etc.) or in some cases even all civilisations (Long Swordsman, Mangonel, Scorpion, Spearman, Skirmisher, etc.).
AoE4 has the core units being shared between civs but unique units often replace them so much so that there is almost no unit available to all civilisations despite the game having a lot less civilisations then AoE2.
In AoE3 the European civs have a very similar tech tree with each civ having some unique units replacing some generic units (besides the French). The none European civs have a lot more unique tech tree including different buildings and technologies.
AoM is the most diverse with not even the villagers being generic units and only half of the buildings being shared between civs.
Game Speed
- Very Slow (slower then AoE2)
- Slow (AoE2)
- Medium (AoE4)
- Fast (AoM, AoE3)
- Very Fast (Starcraft 2)
Mostly about how long it takes until the first action and how defensive you can play.
It takes longer to reach the 2nd Age in AoE2 compared to most other games in the series. AoE3 has home city cards that make it easy to get your first military units as soon as you reach the 2nd Age. AoM just has high resource collection rates and fast villager train time.
This is also kinda related to Stone being a resource. Allowing strong defences without making games last forever.
Should I add more polls?
I thought about more polls like Home City Cards, what kinda units should exist or other special game mechanics.
But those would be too specific I think. Also heavily depends on the time period and other factors. Most other questions here are mostly time independent.