If I have to be honest, the civs I most want are the Incas and Conquistadors (Spain variant).
However, if I have to theorize, for the next DLC that comes after the Knight of Cross and Rose, they might use some civs that will be āalliesā of the Crusaders, so Iām going to bet on:
Spain and Poland-Lithuania as my favorite bet.
In fact, it would be nice if I could just release my concept of Spain, but this news about that now variants shoudnāĀ“t have to be a copy of their parent civ, and better if they are more unique, has encouraged me so much that Iām already deciding which things will go to Spain and which to the Aragon and Conquistadors variants.
The only way they can add Visigoth is if they make a DLC similar to the recently mod dlc of AoE2 āBattle for Greceā (Rome ad Bellum), which creatively uses Civs from the Ancient Classic age in AoE2 with a tree parallel to the normal tree of the base game. Even handcannoners have their substitute.
In this case, for AoE IV, it would be with civs from the Medieval Dark Ages (472-800), with many civs from the Dark Age as Franks, Vikings and Western Roman Empire, Huns.
Handcannoner remplacement: Similar to the mod, I suppose the Manuballista would replace the Handcannoners, perhaps as a slightly weaker version and not Gunpowder. Wast the most theorethycal powerful ranged army of that age, until their knowledge of fabrication was lost, or replaced by the lesser āhunted crossbowsā, who only become more powerful and for war until the XI century.
Siege: They should consider not having the Traction Trebuchet be exclusive to Mongols anymore, and have it available to all these civs (It entered Europe around 600 AD or even earlier).
Mechanics: They could be inspired by Attilaās Total War to show the change from nomadic to sedentary life. Also, their extreme love for gold.
Unique Units: no longer the Huscarle, because thatās Danish, and Iād even say āAnglo-Saxon English.ā
ā Another name could be Palatini Defector, since many Visigothic warriors fought as elite guards for the Romans, until the Romans betrayed them and, well, then sacked Rome in revenge. Ability: Barritus, intimidates enemy units with an area shout before engaging in combat, somewhat reducing their defenses.
Hi VoidMaker, youāre right, as I said to Lotor13, I just took the list of AoE2 civilizations because itās easier to compare. The list could be better, yes. But despite the names, I think the poll gives the devs a good perspective on what the community wants.
Iām going to suggest āoneā, as thereās plenty of decent suggestions already (otherwise Iād push the Danish)
The Italian States
This civ basically appears as a bunch of variants from the get-go. Thereās no āoneā Italian civ (I suppose the Papal States could be the closest to the āstandardā civ).
Italian States during the period were fiercely indepenent and had plenty of individual traits as well as shared, broader Italian traits.
Italian shared traits/units
Carroccio - an ox-driven wagon carrying banners of the Italian State, and altar and cross. Buffs nearby units with religious zeal and state-pride!
City Militia - all Italian States can churn-out City Militia versions of Crossbowmen (pavisiers), Spearmen, Archers. Cheaper/weaker than other counterparts, however can be trained from Outposts, Wall towers and town centers. Handy to have around Carroccios!
Rotulari - Italian Men-at-arms counterpart
Mounted Crossbowmen - Crossbowmen on horses, duh! Very common with Italian armies.
Banca - Italian banks (work like Lombards in AOE3?)
Condottieri Palazzo - all Italian States can build a single Condottieri house which allows you for a signifcant cost, the ability to pick and install a Condotteri leader. The Condottieri Palazzo will then open up a roster of units linked to that particular mercenary contractor - Sir John Hawkswood of the White Company for example would allow grizzled Hundred Years War English/French veteran mercs.
The Variants themselves could be (just a few potential ones here):
Papal States - Religion-focused Italian civ with access to Swiss Guards. Genoa - Lose City Militia Crossbowmen in favor of the much better, professional Genoese Crossbowmen. As a maritime state, it gains naval benefits. Venetians - Gains Trading Outposts which generate Gold (later on, other resources) depending on how far away they are built from the Town Center. Also gains naval benefits. Milan - Armour-focus - Milanese Armourers were amongest the very best in Europe, so lots of armour techs available. Sicily - The melting-pot, Norman Sergeants, Arab Archer, Greek Javelin-throwing skirmishers, etc.
With what theyāve revealed about how civs can be formed now, as long as they represent some emblematic army that can be used in a campaign, itās all good, but at least, it must be medieval.
In the case of Italy, although they were a bunch of separate city-states that paid tribute to the HRE, there was a time when they formed a joint army, and that was the āLombard Leagueā (1167-1250). That could very well be its name, if not one of its bonuses.
As you say, you would have to form an Italian city-state, and you ally with other city-states, or in this case āFamiliesā of those cities, to obtain unique units and bonuses.
And from that civ, we could create New Variant" Italian civs, like Genoa, Venice, and Florence, with unique Landmarks and Unique Units for each. They would share architecture (although they could vary a little, just like the Templars with the French), Old Italian language (perhaps some unique touches between civs for Imperial) and base unit models.