Poll: Which are the next 2 civs you want to see in the game?

If you could choose 2 new civilizations for an upcoming DLC, which would you choose?

  • Celts
  • Goths
  • Teutons
  • Vikings
  • Bulgarians
  • Bohemians
  • Italians
  • Portuguese
  • Poles
  • Spain
  • Koreans
  • Tatars
  • Hindustanis
  • Dravidians
  • Burmese
  • Khmer
  • Malay
  • Vietnamese
  • Saracens
  • Persians
  • Berbers
  • Ethiopians
  • Aztecs
  • Mayans
  • Incas
0 voters
6 Likes

a weird poll

Teutons and Saracens in the AoE IV, just with a proper names and Goths do not fit in to the medieval setting

IMO, it would be better to properly prepar options, than just copy AoE2 civs

5 Likes

Maybe Visigoths? or as a setup for Spain

1 Like

You can sugest and i add there.

We could go with Spanish civ with reference to Visigoths in first age…

Same with the Ostrogoths and Italians / Italian states

But the Goths themself thematically do not have a sense in AoE4.


The point is, that OP just copy AoE2 civs as options and ā€œWe could do betterā€ :smiley:

3 Likes

Yes, you are right, i just copy from aoe2.

Honestly I just another Elephant civ that does them better.

Mixing elephants with the lamest economy in the game was such a bad decision. The whole unconventional way tech works was so off-putting.

2 Likes

If I have to be honest, the civs I most want are the Incas and Conquistadors (Spain variant).

However, if I have to theorize, for the next DLC that comes after the Knight of Cross and Rose, they might use some civs that will be ā€œalliesā€ of the Crusaders, so I’m going to bet on:

  • Spain and Poland-Lithuania as my favorite bet.

In fact, it would be nice if I could just release my concept of Spain, but this news about that now variants shoudn’“t have to be a copy of their parent civ, and better if they are more unique, has encouraged me so much that I’m already deciding which things will go to Spain and which to the Aragon and Conquistadors variants.

Take care.

2 Likes

Goths of AoE II in AoE IV


The only way they can add Visigoth is if they make a DLC similar to the recently mod dlc of AoE2 ā€œBattle for Greceā€ (Rome ad Bellum), which creatively uses Civs from the Ancient Classic age in AoE2 with a tree parallel to the normal tree of the base game. Even handcannoners have their substitute.

  • In this case, for AoE IV, it would be with civs from the Medieval Dark Ages (472-800), with many civs from the Dark Age as Franks, Vikings and Western Roman Empire, Huns.

  • Handcannoner remplacement: Similar to the mod, I suppose the Manuballista would replace the Handcannoners, perhaps as a slightly weaker version and not Gunpowder. Wast the most theorethycal powerful ranged army of that age, until their knowledge of fabrication was lost, or replaced by the lesser ā€œhunted crossbowsā€, who only become more powerful and for war until the XI century.

  • Siege: They should consider not having the Traction Trebuchet be exclusive to Mongols anymore, and have it available to all these civs (It entered Europe around 600 AD or even earlier).

  • Mechanics: They could be inspired by Attila’s Total War to show the change from nomadic to sedentary life. Also, their extreme love for gold.

  • Unique Units: no longer the Huscarle, because that’s Danish, and I’d even say ā€œAnglo-Saxon English.ā€
    – Another name could be Palatini Defector, since many Visigothic warriors fought as elite guards for the Romans, until the Romans betrayed them and, well, then sacked Rome in revenge. Ability: Barritus, intimidates enemy units with an area shout before engaging in combat, somewhat reducing their defenses.

1 Like

Aoe 4 uses proper names, unlike aoe2.

Vietnamese → should be → Champa
Italians → should be → Republic of Venice
Persians → Great Seljuq Empire
Vikings → Danes or Swedes

Many in your list also don’t fit the Aoe4 timeline.

3 Likes

Hi VoidMaker, you’re right, as I said to Lotor13, I just took the list of AoE2 civilizations because it’s easier to compare. The list could be better, yes. But despite the names, I think the poll gives the devs a good perspective on what the community wants.

Until now, we can divide them into 3 priority groups:

Group 1 - Vikings (Danes or Swedes), Aztecs and Spain.
Group 2 - Poles, Italians(Republic of Venice), Mayans, Koreans.
Group 3: Celts, Khmer, Incas

1 Like

We missing the Viking Vibe a lot as Byz main that’s what I’m craving for

1 Like

At some point in the future, I want to see:

  • Dravidians → Vijayanagara and Chola (maybe instead of Chola, it would come under the name Tamils/Muvendhar)

  • Khymer → I would like to see them again.

  • I would also like to see something new, like Thailand (maybe it would come under the name Ayutthaya).

1 Like

Aztec and Spain LETS GOOOOOOOOOOOOOOOOOOOO

6 Likes

AoE 2 also uses proper names but under umbrella terms. That’s why Britons in AoE 2 = England and Wales

1 Like

A DLC with Spain and Aztecs will break all sales records. As will one with Vikings + (Italians or Poles).

2 Likes

I’m going to suggest ā€˜one’, as there’s plenty of decent suggestions already (otherwise I’d push the Danish)

The Italian States

This civ basically appears as a bunch of variants from the get-go. There’s no ā€˜one’ Italian civ (I suppose the Papal States could be the closest to the ā€˜standard’ civ).

Italian States during the period were fiercely indepenent and had plenty of individual traits as well as shared, broader Italian traits.

Italian shared traits/units

  • Carroccio - an ox-driven wagon carrying banners of the Italian State, and altar and cross. Buffs nearby units with religious zeal and state-pride!
  • City Militia - all Italian States can churn-out City Militia versions of Crossbowmen (pavisiers), Spearmen, Archers. Cheaper/weaker than other counterparts, however can be trained from Outposts, Wall towers and town centers. Handy to have around Carroccios!
  • Rotulari - Italian Men-at-arms counterpart
  • Mounted Crossbowmen - Crossbowmen on horses, duh! Very common with Italian armies.
  • Banca - Italian banks (work like Lombards in AOE3?)
  • Condottieri Palazzo - all Italian States can build a single Condottieri house which allows you for a signifcant cost, the ability to pick and install a Condotteri leader. The Condottieri Palazzo will then open up a roster of units linked to that particular mercenary contractor - Sir John Hawkswood of the White Company for example would allow grizzled Hundred Years War English/French veteran mercs.

The Variants themselves could be (just a few potential ones here):

Papal States - Religion-focused Italian civ with access to Swiss Guards.
Genoa - Lose City Militia Crossbowmen in favor of the much better, professional Genoese Crossbowmen. As a maritime state, it gains naval benefits.
Venetians - Gains Trading Outposts which generate Gold (later on, other resources) depending on how far away they are built from the Town Center. Also gains naval benefits.
Milan - Armour-focus - Milanese Armourers were amongest the very best in Europe, so lots of armour techs available.
Sicily - The melting-pot, Norman Sergeants, Arab Archer, Greek Javelin-throwing skirmishers, etc.

2 Likes

Italian Civ

With what they’ve revealed about how civs can be formed now, as long as they represent some emblematic army that can be used in a campaign, it’s all good, but at least, it must be medieval.

In the case of Italy, although they were a bunch of separate city-states that paid tribute to the HRE, there was a time when they formed a joint army, and that was the ā€œLombard Leagueā€ (1167-1250). That could very well be its name, if not one of its bonuses.

As you say, you would have to form an Italian city-state, and you ally with other city-states, or in this case ā€œFamiliesā€ of those cities, to obtain unique units and bonuses.

And from that civ, we could create New Variant" Italian civs, like Genoa, Venice, and Florence, with unique Landmarks and Unique Units for each. They would share architecture (although they could vary a little, just like the Templars with the French), Old Italian language (perhaps some unique touches between civs for Imperial) and base unit models.

3 Likes

vikings and vietnamese.

reason: more varied gameplay.

as bonus: spanish and mesoamerican

2 Likes