So right now the game pretty much runs and you can collect resources build stuff and attack the ai, the map is generated randomly. Been wanting a non base builder rts for iphone for a whille now so seemed natural to start here does anyone know what the main holdup on publishing a spiritual successor, ie new civilizations interface and tech tree would be?
Things added:
Metal integration
Touch controls
Improved pathfinding
Basic AI
Universal graphics and unit management for CIVs
Still todo:
Online setup with game center
Age management (stone age→ tool age → bronze age → iron age)
Terrain elevation
Git for folkerts AOE