Possible AoE3DE mechanics for AoMR

I’m throwing one some ideas from AoE3DE that could be implemented in future AoMR civilisations.

Units:

  • Mounting and dismounting cavalry
  • Deflect damage (unit takes damage instead of nearby allies)
  • Charged attacks
  • Promotions (units get stronger for each kill (up to 3 times))
  • Units that can change modes (Linger and Bombard mode for Siege)
  • Reveal enemies that were shot
  • Increase damage when near natural resources (trees and mines)
  • Increase stats when nearby allied/enemy buildings
  • Different attacks for ranged, melee and siege that change automatically
  • Different attack speeds depending on range
  • Debuffing a targeted enemy unit
  • Stealth
  • Armour changing depending on unit stance
  • Units that can train other units

Economy and buildings:

  • Building that collects natural resources (Torps)
  • Building that generates resources when hunt is nearby (Shrines)
  • 5th unique resource
  • Free but slowly training villagers (Ottoman bonus)
  • Villager costing Wood
  • Building that speeds up livestock fattening
  • Livestock that trickle resources (African bonus)
  • Free villager with each technology researched
  • Free villager with every house build
  • Building wagons
  • Building that can provide selected global buffs (might require villagers to work on it)
  • Building that trains predetermined sets of units (Banner armies)
  • Building that slowly trains units for free
  • Training dynamic batches of units (default AoE3 build)

There is probably a lot more I forgot.
Maybe one or two of the features are already in AoM and I just forgot about them.

4 Likes

No thanks, I don’t want another Age of Empires 3

3 Likes

Nice list!
They will be easy to use, as it’s the same engine. But with some changes to fit the game better.
I think most of them can be usefull for new civs rather than the OG ones so each civ will still be unique. (Thats what i had in mined in my concepts at least)

This mechanic is actually from AoM; the myth unit special abilities are charged attacks.

Hydra might make use of this.

Thats the idea.
Unless the OG civs get new units or a 3rd minor god for each age up.

How could I forget that?
Absolutely true. AoM has the coolest charge attacks.
Maybe because I was mainly thinking about human units.

I thought about that too but AoE3 promotions offer a variety of improvements for each unit and not just more attack.