GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 141935
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When experimenting with rocket carts vs mangonels against high melee armor units, I noticed that rocket carts always do their full 40 melee (5x8) damage regardless of enemy melee armor. Mangonels, on the other hand, have the damage of their main projectile reduced by the enemy melee armor, as expected. It is unclear whether this is an intended mechanic or a bug, but is confusing given the stated 5 melee attack of the rocket cart projectile.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Fire a rocket cart at a unit with > 0 melee armor
- Inspect the damage done
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The damage dealt to the unit would be one of the following:
- 5 - (melee armor) for each projectile, totaling 40 - 8*(melee armor)
- 5 - (melee armor) for main projectile, full damage for secondary projectiles, totaling 40 - (melee armor)
Or else the damage type for rocket cart projectiles should not be stated as melee in the UI
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Screenshots show a 100 melee armor unit after a single volley from a mangonel and from a rocket cart, as well as the same for a post-imp Elite Teutonic Knight.