So maybe some grognards will complain because the game is too “attack move” heavy or whatever, but in Starcraft 2, when you attack moved with a group of units, your medics as the terran would stop and heal stuff as it took damage, so they didn’t get caught out away from the other units. In this game when you have a group with priests in it, and issue an attack move, the priests ignore all units even if they’re injured, and just walk to that point, which means they usually are the first to die. So the only way to effectively use priests is to put them in their own hotkey group, and just manually give them a move order to stand right behind the main line, which seems really dumb.
Priests should stop and heal things on their way to an attack order point. They’re already very vulnerable and expensive, they shouldn’t also require so much extra micro.