Priority Focus: Gameplay Stability and Command Queueing Issues

As a dedicated fan who has purchased every single DLC to date, I truly appreciate the continued development of Age of Mythology: Retold. However, I believe the game’s core mechanics need urgent attention before more content is added.

While new DLCs are exciting, the current state of gameplay contains several frustrating bugs that affect the competitive and casual experience:

  • Shift-Queue Reliability: The command queuing system for villagers is inconsistent. Often, after finishing a task assigned with the Shift key, villagers either get stuck and remain idle or skip to the next task without completing the current one.

  • Pathfinding Issues: Unit navigation remains clunky, especially in tight areas or during large-scale army movements.

  • Command Responsiveness: Standard commands, such as ‘Auto-Attack,’ frequently fail to trigger correctly, leading to unresponsive units during combat.

I strongly suggest that future updates prioritize these quality-of-life fixes alongside new content. Improving the reliability of villager tasks and unit logic would make the gameplay much more fluid and rewarding.

Thank you for your dedication to the series.

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