If they call you, can you also possibly try to change some buttons to a shade of green or blue since red usually means Cancel/No and green means Continue/Yes? Maybe even a neutral plum/purple of some of the more neutral buttons, too. You can still make it look cool with well-chosen shades and saturations. As a visual person, I hate having to read and process the button text every single time because the non-intuitive color choice. This is an old collage, but we all know all buttons have remained red.
Not Christmas red and green, of course. After testing, maybe like a teal, blue-teal, or faded blue for the “ok” / “yes” / “apply” buttons
Or if are resistant to colors… then just a brighter-than-“no” buttons red might work for “yes” type buttons, or a brighter red along with a slight teal or blue haze outer glow so it pops a little more than the “no” buttons?
Some tests with teal, plum, and teal-blue colors:
I spent like 15 minutes on this. An expert getting paid to work on it can, surely, figure something out over a day or two, I’d think
I just have to think there is a more intuitive design than the exact same red for every button everywhere. Part of UI/UX design should be about minimizing conscious thought processing… not requiring us to read the text of every. single. button. to find the one we want. I realize AoE4’s UI design goal was likely to have players look at the UI as long as as possible as some sort of UI mini-game, but I’d like to think AoE2 doesn’t have to be constrained to the same UI playbook.
The more I look at the faded blue or blue-grey ones, the more I personally like those over teal/green-leaning ones.
And please also work to give:
- A classic AoE2:HD font option
- A smaller font size option
- A fix (smaller font size option, wider columns, etc.) on the Stats screen so we don’t see bouncy text:

- Suggested: Bouncy Text Fix Someday?
Related past thread: Do you think the game is in need of a UI overhaul?
