Proposal: A Medieval Prestige Rank System for Age of Empires II
Age of Empires II is a medieval strategy game, yet player progression is currently represented almost entirely by numbers.
This proposal introduces a purely visual medieval rank system tied to ELO — without replacing or hiding ELO in any way.
ELO will continue to be fully visible at all times.
The rank would appear next to the player name as an icon and title, adding flavor and identity rather than replacing information.
What This System Is (and Is Not)
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ELO stays visible (profiles, lobbies, leaderboards) -
Ranks are visual only (icon + title) -
No matchmaking changes -
No balance or gameplay impact -
No hidden information
Think of it as a prestige layer, not a replacement.
Why This Is a Reasonable and Low-Risk Addition
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Extremely easy to implement
This requires only:-
ELO thresholds
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text labels
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small icons
No mechanics, no UI redesign, no balance testing.
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Fits AoE2’s identity perfectly
Medieval titles feel natural in a medieval game. -
Adds motivation without pressure
Players climb toward status, not power. -
Community-friendly
This does not take anything away from anyone.
Honestly, it’s hard to see a strong argument against this.
Anecdotally, similar cosmetic prestige systems in other competitive games are received overwhelmingly positively, and within the AoE2 community specifically, this kind of flavor addition is usually welcomed rather than resisted.
My strong expectation is that the vast majority of the player base would react positively, or at worst neutrally.
Proposed Medieval Ranks (by ELO)
Vassal (0–899 ELO)
A sworn follower bound to a lord by service and obligation.
Represents the lowest formal level of the feudal military hierarchy.
Freeholder (900–1199 ELO)
A free landholder entitled to bear arms and defend his property.
Historically a clear step above vassal status.
Bailiff (1200–1499 ELO)
A local military and administrative officer acting on behalf of a lord.
Responsible for enforcement, levies, and order.
Castellan (1500–1699 ELO)
Commander of a castle and its garrison.
A position of trust and strategic responsibility.
Seneschal (1700–1999 ELO)
One of the highest officers in a lord’s domain, overseeing military and estates.
Symbolizes experience and centralized authority.
Warden (2000–2399 ELO)
Guardian of border regions and frontier defenses.
A senior military authority with autonomy and command.
LORD (2400+ ELO)
The peak of feudal prestige and authority.
Rare, symbolic, and intentionally difficult to reach.
Design Principles Behind These Ranks
While creating this system, I focused on a few key principles:
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Historical authenticity
All titles are real medieval ranks with documented use. -
Era consistency
No modern or anachronistic military terminology. -
No unit-name overlap
Ranks do not clash with existing AoE2 unit names. -
Charisma at every level
Every rank sounds respectable, regardless of ELO. -
Clear hierarchy
Each step feels meaningfully higher in authority and prestige. -
Minimal complexity
Simple, readable, and visually clean.
Closing Thought
This proposal doesn’t try to change Age of Empires II.
It simply gives its competitive ladder a medieval identity that matches the world the game already represents.
ELO remains.
Gameplay remains.
Only the atmosphere improves.
Example icons:
