Hi, I would like to share these suggestions and thoughts from this PUP, I hope it helps.
Walls : Costs increased by an additional +4w to 10w (up from 6w).
Walls have already recieved a massive nerfs recently, which reduced the use of them quite a lot. While it’s impact is still intact recieving such a massive change to follow up means removing walls from the game. I don’t see any other use than quick walls at this point, which is indeed a wrong approach considering Aoe3 is a game that can reward aggression a lot due to it’s unique batch system and outposts being able to ungarrison units, this change should be considered for the sake of strategic variety in the game.
Advanced Artillery (III): Now also sends 1 Mortar.
Extremely dangerous change, the benefit of 1 mortar shipment early age 3 means you can do the most risk free push in age 3 without having to deal a fight, this shipment will be objectively broken and have to be reverted in the future it not now, due to the extreme use it will bring for civilisations such as spain and otto
Hand Mortar: Added a 6x damage multiplier against Siege Units.
This change should be reverted, it’s possible this can result so many unintended balance issues
Shotel Warrior: Movement speed increased to 6.25 (up from 6).
An unnecessary buff, shotels are already one of the best shock infantry in the game, giving it additional speed buff is not a correct approach
7 Jesuit Allies (II): Now sends 6 Conquistadors.
10 Jesuit Allies (III): Now sends 8 Conquistadors.
I can see the approach of balancing the unit shipments, however this is a biased change due to similar civs with higher winrate doesn’t get this kind of a change.
Tomahawk: Hitpoints reduced to 145 (from 150).
One of the worst change this patch has brought us, tomahawks are already considered as one of the worst musketeer in the game, it’s not what was making hauds strong at first place, Explorer change is right approach
Plumed Spearman: Cost increased to 100f 25w (from 90f 25w).
Chimu Runner: Cost and train time increased to 75f 40c (from 70f 35c) and 30s (from 27s).
Jungle Bowman: Poison effect now inflicts 50% less damage against Heavy Cavalry and Hand Shock Infantry.
Inca has one of the lowest winrate at top elo right now, it already recieved big nerfs, having this many additional nerfs added will surely make it an unplayable civ, while Inca is considered one of the best in late game, these changes will effect the early game to a level Inca will be very bad civ
Maltese Reduced shipment penalty curve to 1% (from 2%).
[NEW] 1 Falconet + 1 Mortar (III): Card added.
Malta has one of the best scaling bow pike units which is extremely hard to deal in late age 3, adding buffs to malta without moving one of the crossbow shipments to industrial age is going to make malta perform better
For revolts: Some revolt are big balance concerns such as 3 ironclad shipment, I think some revolt shipments are so broken that it would require special thread just to mention what should be changed.