For Abbasid, the new Ghulam Man-at-Arm replacement has a double-attack style mechanic. The first hit has an attack speed of 1.125s for the normal attack, and then 0.50s for the quick second hit.
However, it appears the second attack is far slower than 0.50s, and is more like 1.00s attack speed. This significantly reduces its overall attack speed and DPS.
Currently, the effect means the Ghulam (150 res) is essentially a more expensive Man-at-Arm (120 res), meaning cost-for-cost, they have the same health pool, but the Ghulam has -21% DPS.
So right now, the Ghulam is strictly worse than the Man-at-Arm.
If the intended overall attack speed was 1.875s (calculated below), then the actual attack speed of 2.375s nerfs their DPS by 21%. I doubt this is intended, so hopefully you can fix this soon.
I used a millisecond stopwatch to measure the actual attack speed.
Note: Generally melee attack speeds are 0.125 seconds slower than what the game says. For example, if a unit has tooltip attack speed of 1.5s , it’s actual attack speed is 1.625s.
Attack Speed Measurements with Millisecond Stopwatch
- Ghulam First Swing
- Tooltip: 1.13s
- Actual: 1.25s (Expected)
- Ghulam Second Swing
- Tooltip: 0.5s
- Actual: 1.125s (Very Unexpected!)
- Expected: 0.625s
- Ghulam Total Attack Speed
- Tooltip: 1.13s + 0.50s = 1.63s
- Actual: 1.25s + 1.125s = 2.375s (Far slower!)
- Expected: 1.25s + 0.625s = 1.875s
Build: 7.0.5741.0