GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 151401
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Tasking fishing ships to build sea tower, sea wall, and sea gate with XS script won’t place any foundation. It works in the previous version, however.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Run these script:
xsEffectAmount(cEnableObject,785,1,1,1);
xsEffectAmount(cSetAttribute,785,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,785,cTrainButton,2,1);
xsEffectAmount(cEnableObject,788,1,1,1);
xsEffectAmount(cSetAttribute,788,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,788,cTrainButton,3,1);
xsEffectAmount(cEnableObject,1379,1,1,1);
xsEffectAmount(cSetAttribute,1379,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1379,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1380,1,1,1);
xsEffectAmount(cSetAttribute,1380,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1380,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1381,1,1,1);
xsEffectAmount(cSetAttribute,1381,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1381,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1382,1,1,1);
xsEffectAmount(cSetAttribute,1382,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1382,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1383,1,1,1);
xsEffectAmount(cSetAttribute,1383,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1383,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1384,1,1,1);
xsEffectAmount(cSetAttribute,1384,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1384,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1385,1,1,1);
xsEffectAmount(cSetAttribute,1385,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1385,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1386,1,1,1);
xsEffectAmount(cSetAttribute,1386,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1386,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1387,1,1,1);
xsEffectAmount(cSetAttribute,1387,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1387,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1388,1,1,1);
xsEffectAmount(cSetAttribute,1388,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1388,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1389,1,1,1);
xsEffectAmount(cSetAttribute,1389,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1389,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1390,1,1,1);
xsEffectAmount(cSetAttribute,1390,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1390,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1391,1,1,1);
xsEffectAmount(cSetAttribute,1391,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1391,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1392,1,1,1);
xsEffectAmount(cSetAttribute,1392,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1392,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1393,1,1,1);
xsEffectAmount(cSetAttribute,1393,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1393,cTrainButton,4,1);
xsEffectAmount(cEnableObject,1394,1,1,1);
xsEffectAmount(cSetAttribute,1394,cTrainLocation,13,1);
xsEffectAmount(cSetAttribute,1394,cTrainButton,4,1);
xsResetTaskAmount();
xsTaskAmount(cTaskAttrWorkValue1,3.57);
xsTaskAmount(cTaskAttrWorkValue2,0);
xsTaskAmount(cTaskAttrWorkRange,0.11);
xsTaskAmount(cTaskAttrWorkFlag2,0);
xsTaskAmount(cTaskAttrSearchWaitTime,3);
xsTaskAmount(cTaskAttrCombatLevelFlag,0);
xsTaskAmount(cTaskAttrOwnerType,0);
xsTaskAmount(cTaskAttrTerrain,-1);
xsTaskAmount(cTaskAttrResourceIn,-1);
xsTaskAmount(cTaskAttrProductivityResource,-1);
xsTaskAmount(cTaskAttrResourceOut,-1);
xsTaskAmount(cTaskAttrUnusedResource,-1);
xsTaskAmount(cTaskAttrMovingGraphic,-1);
xsTaskAmount(cTaskAttrProceedingGraphic,1594);
xsTaskAmount(cTaskAttrWorkingGraphic,-1);
xsTaskAmount(cTaskAttrCarryingGraphic,-1);
xsTaskAmount(cTaskAttrAutoSearch,1);
xsTaskAmount(cTaskAttrCarryCheck,0);
xsTaskAmount(cTaskAttrBuildingPick,1);
xsTaskAmount(cTaskAttrGatherType,0);
xsTaskAmount(cTaskAttrEnableTargeting,0);
xsTaskAmount(cTaskAttrEnabled,-1);
xsTask(13,cTaskTypeBuild,927,1);
xsTask(13,cTaskTypeBuild,939,1);
xsTask(13,cTaskTypeBuild,952,1);
xsResetTaskAmount(); - Try to build sea wall, sea tower, and sea gate
- See what happens
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The foundation can be placed, and the fishing ship can start building these buildings