[PUP] July 2025 - Patch Notes

One thing to be aware of with Crop rotation on Poles: The average gather rate for Pole farms caps at ~39.13 food/min regardless of whether the farm has crop rotation or is pre-horse collar. The upfront food collected increases, but the increased time at a normal farming rate means that the overall food gather rate doesn’t increase with the farming upgrades. It is basically a front-loaded +8.7% farming rate increase (with 8% food collection - with 10% food collection, the farming gather rate caps at 40f/min or a +11.1% farming rate increase)

So removing crop rotation would mean Poles would need an extra vil or 2 on wood to sustain their farms, but wouldn’t need any more farmers to sustain winged hussar spam.

It would be really funny if foxes attacked chickens like they do in Minecraft.

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Now we have animals giving gold so why not go all in and add fish that gives gold or trees that gives gold? Spices cinnamon cotton tobacco trees/bushes.Pearls ambergris coral could be similar to oysters but under water.

Saffron farms are already there so that could be a gold giving farm.

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Crop Rotation (and Horse Collar) doesn’t increase the farming speed. All it does it give you more food per farm, so you won’t need to reseed them as often.

I mean technically for poles it does, and the less reseeding time could also make a tiny difference

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Well for Poles it makes a huge difference cause you get 14 or 17.5 more food upfront. Even in the lategame this is a huge advantage. If you have 60 farmers this adds up to about 1000 food more in the bank after getting that upgrade. Ofc this value doesn’t increase anymore, but you can see why this is such a valueable upgrade for poles - as opposed to all other civs they get their money back really, really fast compared to other civs which have to wait at least 15 minutes before seeing a single buck paid back.

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If by old ecos you’re talking about legacy civs they’re some of the best eco bonuses in the game much stronger than any of the new ones. Mongols have the highest resource advantage in the first 15 mins on most land maps, completely broken on maps with extra hunt. Japanese, Persians best eco on hybrid. Celts would have gathered a lot more wood than what Malians save on buildings. On water if its a generic 3 vill start with 2 boars and deer Viking ship discount plus free wheelbarrow and handcart is by no means inferior to any of the new civs. The new eco bonuses are indirect and sometimes better within a time window but none of them are clearly superior in the long term, to any of the legacy or FE bonuses. Mostly they’re better only for a month or two like Khitans, Cumans and then get nerfed.

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More types of food bushes would be good for regional flavour and different farm types (maize, real rice, millet, barley) and banana trees, apple trees, olives and vines (gold giving bushes, the model is in the game added with Battle for Greece).

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I think is where the devs want to take the new foxes. They want to get rid of laming hens and make the maps more dangerous for the no-loom villagers.

Yes I know it matters for Poles. But the person I responded to alluded to this being true across the board.

Three Kingdom civs still in multiplayer?

Yes?

Yawn

Pass

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Maybe… I don’t believe it. Please cite me when it happens and I’ll acknowledge I was wrong. Otherwise, I’ll be left in (some remaining) peace, to see they at least didn’t do that.

Also, I withdraw that. I guess Saracens in very late game are overpowered, so this is a way to deal with it. I still don’t understand reducing pikemen bonus damage.

And I was a bit 50-50 on this at first… now I’m actually sold this is absolutely not a good change, and goes against the historic legacy of the game. Who will enjoy this anyway, when it’s about the TC killing the boar? As for reducing the impact of laming, I understand the intention, but Dark Age aggression is already hardly rewarding (and even more so if TC precision were actually fixed)… Why would anyone drush without at least the added value of killing deer?

Is to equalize Mameluke-Pike interaction so is basically the same a right now, the change makes the Elite Mameluke upgrade less impactful, both not elite and elite will have same HP.

Do these animals eat gold for lunch? How do they provide gold to the player if they don’t ingest gold all day? Will there be puddles and ponds of gold for them to drink from? Do we see them chomping on gold piles or looting villagers’ jewelry?

This type of thing makes no sense to me and feels like the antithesis of AoE2. Similar to Marvel :registered: superheroes as units

You don’t hunt them for their food but rather for their fur, which is why they bring you Gold.

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Can I ask when we are get new update? Few day more we are bé in to new month

No idea but I don’t think it’ll come by the end of July.

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Beavers, Otters and Seals should be added too.

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better to take time than ship with controvesial changes, we got plenty of feedback in here alone

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When will it be released? I am craving for novelties and new content.

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