[PUP] May Hot Fix - Patch Notes

I thought they only reverted a few changes when I saw the Legionary has 160HP again.
Didn’t expect them to revert everything and then decide to apply those changes again.

How could that happen?
That can’t have been an accident, right?

As I said, maybe someone tried a different balance to ignore the last playable state of 1 DE but good that such things were revised…

Now if only they can change the AI so it’s scaled more like AoE2.

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Probably they took older patch as base not newest. No idea why would they do that.

Legionary having 140 HP is good, don’t forget that unit will cost 0,5 pop when you have logistics tech. Also it’s weird that basic best infantry has same HP as strongest elite infantry.

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Because they startet working on it before the latest patch got released.
That would be a logical explanation

My suspicion is that they tried to use an older patch which is closer to the original AoE to cater to the vietnamese playerbase…but now they realized it was a bad idea. Hopefully we see more modernization and additions in RoR going forward, the game definitely has potential.

Isnt Helepolis too strong as it is right now? I played AOE1 most in my early teens against the AI, so I dont remember how good it was. But just playing Trajan campaign right now it seems too fast and furious, while Catapult is too slow and easy to micro against

Centurions have a lot more armour and attack though.

That’s what they are changing.
The Helepolis projectile will become slower while the Catapult one will become faster.
The Helepolis projectile will still be faster then the Catapult one but speed difference is shrinking a lot.

The Helepolis fires so fast that it already has multiple projectiles in the air right now, that will be even more extreme in the future.
That means it will fire multiple projectiles at units that are already dead, which will make them waste a lot of DPS on weaker units like archers unless you micro them correctly.

To be very effective with micro in RoR you either have to be very fast or you need to play with slower speed and less pop. RoR units have their normal speed value only if you play with x1 speed. AoE1 units move and attack faster than AoE2 units and thats the reason why game feels too fast with speed 1,7 compare to aoe2 units.

It was not very clear if you were complaining or praising it

Hi Devs. There is a graphical issue with the Greek architecture Trade Workshop when I rub the PUP patch version. It seems to be missing some part of the building graphics.

The unit and other icons for training them also seems to appear as red boxes when the build/train tabs are selected. Not to mention that the resolution of almost every building is so poor.


The heroes all need proper distinct skins. Most are just regular units even if they have unique icons… What’s the point of them being heroes.

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Hopefully they can make a quick fix of the AI at lower difficulties before focussing back on aoe2. They said they are currently investigating on it.

I think they nerfed Legionary and buffed cataphracts because they didn’t want anymore that half of the cataphracts (Azyrians, Macedoneans, Chosons) lose cost efficiently and pop efficiently to “melee FU” legions (Persians, Azyrians + post patch Babylonians).

  • Before: Legions die in 9 hits and kill in 23 hits (choson), 25 hits (Macedoneans, Azyrians) and 29 hits (Shangs, Yamato, Persians)
  • After: Legions die in 8 hits and kill in 26 / 27 / 31 hits
  • Legions need to have at least 1/3 of the strength of the cataphract to be pop effective.

Nerfing the Legionary hp also make the Phoenician Centurion pop effective against them, and allow overall every centurions to kill a Legion in one hit less (5 or 6 hits post nerf depending on access to metallurgy)

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any new heroes or unique hero skins for AOE1DE in editor?

I hope they fix the hotkey issues and pathing. I’ve stopped playing the game because of the issues with those.

You mean with hotkeys being messed up? They wrote something about that in their latest news post:

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It was a one time thing? I hope it was, it took like an hour to get my full hotkey config back, and it’s not still all done.

Pathing and unit behaviour is still a huge issue. Walling, and building is often impossible unless you manually move all units out, and then build. Selecting pallisade walls and gates across buildings is impossible. Villagers don’t seem to have figured out that walking in a straight line is always better than walking in a triangle.

I don’t if it’s deliberate or not, but villagers will often select the worst areas to mine. Like, if there’s an L-shaped gold pile, and I place a mining camp on the inside of the L, vils will go all the way outside the L, mine, and walk back. Before this patch, they would usually select the closest pile and shortest route by themselves and mine, but I’ve had to select those manually now. This has also been happening with lumber camps a lot more often now.

I guess I was lucky enough that my hotkeys were still the same

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Only the two skins for Sargon and Sargon in a chariot. But everything is blurry. The dlc is really poorly done in terms of adding new content.

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The blurry sprite thing seems like a bug to me.
Did anyone dig into the files to figure out if it accidentally uses the none UHD sprites or something?

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