There’s currently a PUP for a hot fix going on! Below are the patch notes:
General
- Fixed issues where joining lobbies could cause a crash
- Fixed an issue where various UI mods would cause the game to get stuck loading into matches
- Fixed an issue that prevented dialogue during campaigns
- Fixed an issue where Lobby Sorting would not properly function
- Fixed an issue where Lobby Search would not properly function
- Fixed an issue where players could not selected a plater when spectating or watching recorded games
- Fixed an issue where pregame chats were not being displayed correctly and were only being sent to team members
- Fixed an issue where campaign audio would not switch languages
- Fixed various data issues in AOEII: DE
- Legionary receives +4 attack vs Condottieri (same bonus as vs infantry)
- Dromon loses unique unit armor class
- Villagers no longer repair ships and siege units faster than intended
- Winged Hussar technology is no longer counted as available by the research percent statistic in full tech tree games
Return of Rome
- Fixed an issue where the Return of Rome Custom Scenario File Browser would show Age of Empires II: DE scenarios
- Fixed an issue where the Return of Rome main menu buttons would not appear
- Removed Random Walk from Elephants to make Elephants easier to find
- Fixed an issue where Civ jingles overlapped lobby music when starting a match
- Fixed issues with Ruin generation
- Fixed an issue that would cause asserts when creating a multiplayer lobby
- Fixed an issue where Cannon Galleons incorrectly showed up as available for Goths
- Added missing balance changes from the last AOE1:DE patch. The missing changes were:
- Assyrian get Alchemy.
- Babylonian get Chain Mail Armors.
- Long sword upgrade cost to 240 F, 100 G.
- Elephant Archers +15 G cost (back to their original game cost of 180 F, 60 G).
- Ballista 15% faster attack speed (2.7 reload time in AOE1:DE)
- Helepolis -300 F upgrade cost (now 1200 F, 1000 W), +5 attack (now 45).
- Legion HP reduced to 140 (from 160).
- Chariot units’ conversion resistance modifier reduced to 2 (from 8).
- Fixed an issue where the Return of Rome Main Menu would default back to the AOE2:DE colors
- Changed the Sargon campaign difficulty icon to One Sword
- Fixed an issue where the default dataset for campaign screens had a misleading name
- Fixed an issue where the Medusa cheat did not affect all villagers
- Fixed an issue where stats between AOEII:DE and Return of Rome were inconsistent
- Fixed an issue that prevented Return of Rome mods to have custom campaign slides, resulting in a black screen
- Fixed an issue where Return of Rome mods did not support custom sounds
- Fixed an issue where Return of Rome game lobbies defaulted to Low in Resources settings
- Fixed various data issues in Return of Rome
- Gate construction time reduced from 70s to 35s
- Broad Swordsman HP changed from 70 to 80
- Long Swordsman HP changed from 80 to 100
- Cataphract HP changed from 220 to 240
- Palmyran Villagers receive +1P armor as well from the civilization bonus
- Elephant movement speed changed from 0.83 to 0.85
- Stone Thrower, Catapult, Heavy Catapult projectile speed increased from 2.49 to 3.49
- Catapult Trireme, Juggernaut projectile speed increased from 2.573 to 3.49
- Helepolis projectile speed reduced from 7.2 to 4.067
- UI change only: Wheel tooltip now mentions the correct villager speed increase (60%)
Xbox
- Fixed an issue where graphic settings weren’t saved on Xbox One
- Fixed an issue where a crash would occur if players signed out while changing to Return of Rome on Xbox
- Fixed an issue where messages would move around the screen during the tutorial
- Fixed an issue where pressing LB would open a menu wheel that was not intractable
- Fixed an issue where LB and RB would not delete a unit, but instead, would open a menu wheel
- Fixed an issue where a crash could occur at the start of the game if quick commands were used before the game started
- Fixed an issue where the Juggernaut upgrade could be found twice at Docks