I proposed the herdables-economy because pro players are against any new civ unless it brings a new mechanic to the table. So for my civ suggestion you have things such as the herdable mechanic, monastery from feudal age, and the Imperial UT.
Herdables in replacement of farms is a great idea, the only problem is all the ‘fattening’ bits. Just have them be able to build sheep for wood, and then get an upgrade in castle age to make them basically equivalent to farms then, and it’d make the civ different and interesting. Some fun synergy with Britons, too, if they wanted.
I honestly really really like the idea, I think it’s cool, and exactly the sort of thing a fun new civ needs.
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As far as unit bonuses are concerned, the Byzantines appear to have bonuses to multiple unit types, but in reality they have one bonus to trash units, which are basically one type of unit. Generally speaking, unless you have some specific purpose you’re going for, it’s best to be focused in your bonuses to convey the purpose of your civ you’re trying to accomplish.
Because your bonuses are so diverse, I still kinda struggle to see the focus of the civ. Monks for sure, but other than that…? Slightly better melee armor, and…?
I like the idea of an infantry-based steppe civ. Maybe give them something like, +1 pierce armor and 5% speed on infantry, Steppe Lancers cost 20% less. So you’ve got speedy, archer-resistant champions, backed by cheap steppe lancers.
Also, your unique unit is a little bit wonky, as it would basically become useless the instant your enemy researched a single tech, which is a risk a lot of players wouldn’t want to take. It still might be worth it, but it’s hard to tell.
Thank you for your feedback.
Faith is a pretty expensive tech at 750food and 1000g. I don’t think many players would research it just to avoid +2 attack dmg. The point of the UU is that it can’t be converted.
The point of the army is that you have steppe lancers that can take melee dmg and raid, infantry to counter halbs that the opposing player will produce to take on the steppe lancers, monks for support, and finally the army can’t be practically converted in Post-Imperial. So the counters would be archers, gunpowder etc. This reflects the medieval Tibetan armies well. Heavily armored, horses, infantry, poor archers.
Anyhow. Again thank you for your feedback. I will think about it.
I like your ideas Szaladon. One or two civs from NA would be nice.
I like the Idea of the Council and making allied unique units cheaper, its a good focus on team play. Though I am not sure about a cheap unit like the Tomahawk being able to cut trees.
Your pictures also give this discussion some colour and variety which is good to see.
I think adding at least one more expansion would be a great idea simply because Definitive Edition is reeling in more new fans than the HD expansions, and it’s normal that newcomers might want the new content extended a little further. While there’d surely be balance changes needed for the new civs, it would at least give people more to do during the wait for Age 4, which is almost certainly going to return to civilizations already represented in Age 2.
That said, realistically, I think the Georgians and second Indian subcontinent civ are the only two civilizations that the devs would ever want to add, unless they become less afraid of including Tibet. As much as they’d help, I don’t really think the Wends would get added because we already have the Slavs, Teutons, and the Lithuanians, all of which represent Bohemia, Poland, and Moravia in at least some form. The Tamils are Bengals may be technically represented by the Indians, but there’s much more of a variety gap in finally having a second South Asian civilization as opposed to yet another European civ, not to mention the second Indian subcontinent civilization would actually have access to Battle Elephants as opposed to being primarily focused on Camel Riders.
Most northern Native American civilizations, in my opinion, are gimmicky ideas, and they’re already decently represented in Age of Empires III, anyway. Based on how they’re being conceived, they’d surely take longer for the devs to balance than usual, anyway. The game should focus on civilizations that were actually great empires, not just any society that happened to exist during the medieval timeframe. The Aztecs, Mayans, and Incas all suffice for the New World, imo.
If we get another expansion, I think the best compromise would be to have only two new civilizations, but a fair number of new campaigns, including the Vytautas campaign for the Lithuanians, two campaigns for the Georgians and Tamils/Bengals respectively, and maybe some full campaigns for old civilizations who never had more than a Historical Battle, such as the Persians, Chinese, or Mayans, similar to Alaric and Bari in The Forgotten. New campaigns wouldn’t require constant amendments if handled right and are simply a good way to keep old players engaged while telling fresh, new stories.
Of all the options avilable why Georgia?
Because it was a local power in between Asia and Europe, that had to deal with numerous empires and conquering hordes throughout the centuries.
It was also a huge hub of trade, and an impassable fortress into and out of Russia.
Im pretty sure byzantines can cover for them,but looking at the civi choices the devs have we might see this becoming true.
What can the indian civi be?Id prefer to see the chola empire get added one day.
A new buildset for the East Asians is required. Chinese having thatch roof imperial age buildings is ridiculous. Something like what was done for the Indian build set. Maybe a Tibetan/Mongol buildset while they introduce the Tibetans, Georgians, Thais and maybe the Swahili and Poles.
Tamils or Odyias.
Would go along well with Swahili and Tibetans for a Trade based expansion.
Exactly. It represents an area not covered by any of the civilizations in the game (notice how they’re represented by the Persians in Tamerlane and not the Byzantines, despite the Persians not being appropriate either), and it was a legitimate power that peaked during the core of the Age 2 timeframe. Like the Forgotten civs were, it feels like an empire that was achingly absent from the original CD game. The Georgians could either be the fifth Eastern European civilization or they could have a unique set that’s also shared with the Byzantines, who don’t really lend themselves appropriately to the Catholic-style Mediterranean set. The Bulgarians could also be given the set, but only if the devs are willing to rework the Krepost and Wonder to match the lighter colors for a Georgians/Byzantines set.
The Tamils are a good idea because so many people are upset that there’s only a single civilization representing the Indian subcontinent considering its large number of culturally separate yet distinctly influential empires, not to mention the current Indians civilization is extremely Camel-centric and its only elephant units are the heavily situational Elephant Archers. I’ve seen more requests for the Tamils than the Bengals, but the Bengals would be more appropriate for an actual elephant-centric Indian civilization.
At most, I could imagine a new set for the Tibetans that also went to the Mongols, but not anything more. The East Asian set isn’t that inappropriate for the Chinese, especially the Fortified Walls and Imperial Age buildings. Japan was heavily influenced by China. No current architecture set really fits the Tibetans, and the Mongols could easily lend themselves to a Tibetan set because they were influenced by Tibet after the decline of the khanates, not to mention there wouldn’t be a staggering five civilizations with the East Asian set.
There are very nice Mongol building sets made for AOK:HD and uploaded on Steam by AbeJin and Omargg which would fit the Mongols/Tibetans. Hopefully this could be added with a Tibetan civilisation. Would a Hun civilisation be able to use this buildset?
https://steamcommunity.com/sharedfiles/filedetails/?id=1591972511
https://steamcommunity.com/sharedfiles/filedetails/?id=1397456606
As for the Byzantines and a new Georgian civilisation, maybe the Catbarf Byzantine building set would work.
Georgians, Tibetans, Swahili/Bantu, Poles and Thais would round up the AOE2:DE world with a nice 40 civilisations.
Georgians are nice, but i think from this region more significant will be
Armenians
Cavalry and Trade Civilization
Civ bonuses:
- Advancing to the next age cost -50%G
- Selling in Market gives +33% G
- Archer Range and Stable build 50% faster and cost 100W
- Faith free
Team Bonus:
- Scout-line +1 Pierce Armor
Unique Unit
- Nakharar (Knight)/Elite 65F 70G Elte upgrade 800F 400G
HP: 100/140
Atk: 10/12
Bonus +9 vs Infantry
MA: 2/2
PA: 2/3
Rate of fire 1,83
Speed: 1,35
LOS: 5
Unique Techs:
- Diaspora - Give the trading units and villagers +3 pierce Armor and allow them to move 10% faster 400F 300G
- Latinikon - Knight line and Nakharar deal + 6 bonus damage vs Camels 500F 500G
Tech Tree
Barracks:
- Missing Champion and Arson
Archery Range
- Missing HC
Stable:
- Missing Steppe Lancer or Battle Elephant (after that, full)
Siege Workshop
- Missing BBC and SO
Dock:
- Missing Heavy Demo and Elite Cannon Galeon
Blacksmith:
- Missing last infantry armor upgrade
University:
- Missing Fortified Walls and Keeps, missing Architecture, Missing Heated Shot, Missing BBT, missing Siege Engineers
Market
- Missing Guilds
Monastery - all
Castle - all
Lumbercamp - missing last
Mill - all
Mining camp - missing last stone mining upgrade
I also think about Tibetans, but in my opinion it should be more archer, not cav, like:
Tibetans - defensive and monk civilization
Civ bonuses:
- Monastery availible in Feudal Age, can Garrison and shoot arrows (the same stats as TC)
- Monastery units cost -33%
- Hill defensive bonus is doubled. Cliffs have normal defensive bonus
- Fervor free
- can buid the Sheepfold 175W and recruit livestock 50W Livestock can be garrisoned inside Sheepfold and slow generate food (up to 5) or killed for food
Sheepfold would have unique upgrades for this unit, speeding up food generation from garrisoned sheeps and from working sheepards.
Team Bonus:
- Castles, Towers and walls have +3 every armor.
Unique units:
-
Lhasan Guard - Archer 40W45G Elite: 800F 800G
HP: 45/50
Atk: 6/7
Range: 6/7
Rate of fire: 2,03
MA: 2
PA: 2
Speed: 0,96
Frame Delay 5
Acc: 80% -
Warrior Monk - infantry and monk (benefit from Blacksmith and Monastery upgrades) 70G
HP: 45
Atk: 8
Bonus damage vs infantry +3
Rate of fire: 2,03 (Illumination speed up to 1,73)
Speed: 1,1
Armour: 0/0
Unique Techs
- Meditation 300F 300G - monastery units regeneration
- Mountain Watch 400W 400G - Castles, Towers and archers + 2LOS, +1 range
Tech Tree
Barracks - full
Archery Range:
- Missing HCA and Partian Tactics
- Missing HC
Stable:
- Missing husbandry, hussar, entire knight-line, Steppe lancer and elephantos
Siege Workshop:
- Missing BBC, SR, SO
Dock:
- Missing FFS, CG, HD
- Missing Gilnets, Dry Dock and Shipwright
Blacksmith:
- Missing all last armour upgrades
University:
- missing Heathed Shot and Trademill Crane
Market - all
Monastery - all
Castle:
- Missing Sappers
Lumbercamp:
- Missing last
Mill:
- have only Horse Collar
Mining Camp - all
Sheepfold - maybe you have creative ideas? 
And, as you, i think Slavs should be split. West Slavs were very different than East Slavs (they still are). Current Slavs are mostly Rus.
West Slavs - cavalry civ.
(or Poles, but i think Poles, Czechs and Sorbians can be together)
Civ bonuses:
- Faster farmers - this exact bonus, wich is. And replace this for east slavs (Rus), allow to recruit 5%of maxPOP vilagers than taking 0 POPspace.
- Monastery cost only 100W
- Villagers in LOS of Monasteries, Castles and TC have +4/4 armour
- Cavalry have +4 Cavalry Armour
Team Bouns:
- TC, Castles and Monasteries +2 LOS
Unique Unit:
- Husit Tabor Wagon - Siege (can garrison like ram, infantry speed it up, archers boost firepower) 120W 80G/Elite 1000W 800G
HP: 170/200
Atk: 6 (mulitple arrows, min 3)
Bonus +9 vs cavalry
Range: 5/6
Frame delay: 10
MA: 0/1
PA: 3/5
Rate of fire: 2
Speed: 0,8
Unique techs:
- Current Defense - Spear-line and Skirms +3 atack in LOS of TC, castles and monasteries 400F 300G
- Husits - Scorpions and HC gain +5 vs cavalry 500W 400G
Tech tree:
Barracks -all
Archery Range:
- Missing Arb
Stable:
- Missing camel-line (and SL, and BE)
Siege Workshop:
- missing SR and SO
Dock:
- missing ECG and FFS
Monastery:
- Missing Heresy
Castle - all
Market - all
Blacksmith:
- Missing last infantry and last archer armor upgrades
University:
- Missing BBT, Heated Shot,
Economic upgrades all
What do you think?
Personally, I see the Armenians as more of a late Ancient World civilization. Their empire peaked around at the same time as Rome. While Armenia still existed in the medieval era, it was definitely a shadow of its former self and not the mighty empire that Georgia was. The Armenians should be saved for an Antiquity-themed Age V or possibly even Age of Empires IV, whose timeframe supposedly starts slightly before Age II despite being primarily medieval.
Armenian units like Armenian archers or some special unique unit could be added as scenario editor units.
Not exactly, Armenia and in times os Crusades, Lesser Armenia was very important. It was ally to the Crusader Kingdoms and center of trade in the middle-east.
And I think the oldest christian country in the world should be here.
It’s very much a modern misconception, that the North American civilizations were not serious powers. The Pueblo, for example, built Road systems on par with the Roman Empire and had enough wealth that single individuals could build houses with over 700 rooms.
The reason they are so unknown in the modern era is because, when the settlers arrived, they brought with them a host of diseases which the Native Americans had no resistance to. Smallpox alone caused tens of millions of deaths, and it is theorize that something like 90% of the population died before any westerners arrived to see them.
Honestly, I feel like the North American civilizations are one of the few locations left to draw from. With the addition of the African kingdoms, that makes every continent except for North America and Australia.
I would really enjoy the addition of three Native American civilizations. Despite being slightly anachronistic I think it would be best if they were based on their post contact societies; most importantly, having the stable line, and not getting Eagle Warriors.
Assuming we want to maintain Geographic diversity, then three great choices would be, the Pueblo, the Navajo, and the Inuit.
The Pueblo would be more Farm focused, with an emphasis towards fortifications.
The Navajo could incorporate the the recent suggestions about building sheep, instead of farms. I was just reading the Wikipedia article on them, and apparently they had a substantial amount of focus on the integrity and quality of their sheep herds.
Last, but certainly not least, be Inuit would definitely have a focus on water. I was envisioning something crazy, like giving their villagers little canoes, allowing them to move across both land and water, Harvest fish, and build sea walls.
If we are talking about a whole new expansion, with a unified theme, then I really can’t think of a better option than the North American Native American tribes. Call It The Chieftains or something. Or " the first tribes". Something like that.
I think it could be really fun!
Everything you described, especially considering your post-contact emphasis, is already well covered in Age of Empires III, albeit with the Sioux and Iroquois, with other tribes being NPC. That game already has The War Chiefs, so I think Age II players would find The Chieftans redundant or confusing. The Pueblo sound like they’d suit themselves to Age III, but not really Age II.
It’s I guess possible to include Cilicia, but it would likely take precedent before the Georgians, and there’s already so much resistance to adding new civs (as much as I personally disagree, at least for now) that I don’t think it’s likely. The Late Antiquity Armenian kingdom fits Age of Empires better.
I just really doubt that we’re going to get any more European civilizations. We’ve already covered that genre more than well enough oh, and I don’t really think any additions there would make the game better, and not just dilute the civilization pool.
I don’t see why their presence in aoe3 should have any impact, either, there is already a great deal of overlap between the two games, what’s a little more?
Georgians are not so much European, and we could use them in the game.
If I had to get only 5 new civs, UI would want:
-Georgians
-Tamils
-Tibetan
-Swahili
-Iroquois