Purely for fun speculation on future civ additions for AOE2 DE

This is mostly what we know.

In 2012 Canadian researchers identified possible signs of Norse outposts in Nanook at Tanfield Valley on Baffin Island, as well as on Nunguvik, Willows Island, and Avayalik.[38][39][40] Unusual fabric cordage found on Baffin Island in the 1980s and stored at the Canadian Museum of Civilization was identified in 1999 as possibly of Norse manufacture; that discovery led to more in-depth exploration of the Tanfield Valley archaeological site for points of contact between Norse Greenlanders and the indigenous Dorset people.[41][42]


The settlement of Greenland was quickly followed by the first European sighting of the North American continental mainland, a feat achieved by an Icelandic merchant called Bjarni Herjolfsson.

According to the Greenlanders’ Saga – which, with Erik the Red’s Saga, is our main literary source for the Viking discovery of America – Bjarni had returned home from a trip to Norway in 986 to find that his father had emigrated to Greenland with Erik the Red. Knowing nothing about Greenland, save that it was mountainous, treeless and had good pastures, Bjarni set off after his father and predictably soon got lost.

After several days of bad weather and poor visibility, Bjarni found himself off the coast of a densely forested, hilly land. This was obviously not Greenland so, without even landing, Bjarni sailed north and after two days sighted a flat, forested land. Once again he didn’t land. After sailing north-east for another three days, Bjarni encountered a rocky, mountainous, glaciated land which he thought too barren to be Greenland. Putting the land astern, Bjarni sailed east and four days later arrived at the Norse settlement in Greenland.

Bjarni’s discoveries excited a lot of interest and, when he decided to give up trading, Erik the Red’s son Leif Eriksson bought his ship and set off on a follow-up expedition. This was around the time that Iceland converted to Christianity, that is c1000. Leif began by reversing Bjarni’s course. Sailing north-west, Leif came to a land of bare rock and glaciers which he called Helluland (‘Slab Land’). Turning south, Leif next came to a low forested land with white sand beaches which he decided to call Markland (‘Forest Land’).

Sailing south-west for two days Leif discovered a land where the rivers teemed with salmon and grapes grew wild. This Leif called Vinland (‘Wine Land’). The party built houses at a place afterwards called Leifsbuðir (‘Leif’s booths’), where they spent a comfortable winter. “The country seemed to them so kind that no winter fodder would be needed for livestock: there was never any frost all winter and the grass hardly withered at all.”

The winter days were much longer than they were in Greenland and “on the shortest day of the year, the sun was visible in the middle of the afternoon as well as at breakfast time”. Come the spring, Leif and his men cut a full load of timber – wood was always in short supply in Greenland – and set off home.

Leif made no contact with native peoples, that fatal first encounter took place during his brother Thorvald’s follow-up expedition. Thorvald’s death at the hands of Native Americans was not enough to deter at least two attempts by the Norse to settle in Vinland. The first, about two years after Thorvald’s death, was led by Thorfinn Karlsefni, an Icelandic merchant, who took with him his wife Gudrid, 65 men, five women, and a variety of livestock.

The party spent an uneventful winter at Leifsbuðir, during which time Gudrid gave birth to a son, Snorri, the first European to be born in America. In the spring, the party had its first encounter with Native Americans, who turned up at Leifsbuðir to trade furs. The Norse called them ‘Skrélings’, perhaps meaning ‘screamers’. Coming from a Stone Age culture, the Skrélings were fascinated by the Norsemen’s iron weapons and tools but Karlsefni forbade his men to trade them.

Archaeological proof of a Norse presence in North America came to light in 1961 with the discovery of a settlement of turf longhouses and workshops at L’Anse aux Meadows at the northern tip of Newfoundland. The long house is the typical Norse dwelling but similar houses were also built by the Inuit and other Native American peoples.

What proved beyond doubt that this was a Norse settlement was the large number of metal artefacts discovered at the site, including wrought iron ship rivets and a typically Scandinavian bronze ring pin. Stone loom weights and a spindle whorl provided evidence for weaving at the site. As this was a female activity in Viking Scandinavia, this confirmed the saga accounts of women taking part in the Norse voyages of exploration. Radiocarbon dates from organic matter at the site show that it was occupied briefly, between 980 and 1020, which accords well with the saga traditions.

The environment around L’Anse aux Meadows bears little resemblance to the saga descriptions of Vinland. Winters there are severe and there are no wild grapes so it is unlikely to be Leifsbuðir. It is more likely that L’Anse aux Meadows was a base for expeditions further south. That such expeditions took place is proved by the presence of butternuts among food remains on the site. An American species of walnut, butternuts grow no further north than New Brunswick, 500 miles to the south.

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Those guys really suck at naming things.
Anyways a native american civi is easy to make if they ever give the option to add civis via mods.UU skin is already ingame can get the voices ported from AOE3 they can have the meso buildset(if Incas can have meso or huns german set its not an issue).Only thing needed is a wonder building.

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For new civs we have a few empires which are much more clearly a better fit for AOE2 and would be less controversial. Tibet, Bengal, Chola (Dravidians), Ghurids-Ghazvanids, Kanem and Jin Empires (Jurchen/Jin Dynasty). Personally, I think if new civs were to be added, these would be the prime candidates.

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Yes, please.

a88991073ef34198f303fcd4c7217fe4

Exactly, South Asia and China lack any sense of resolution, with everyone blanketed under one civ
Which is just unfair, and makes many many people unhappy.

This is the Amount of civs that should be there in South Asia

Indians (Delhi Sultanate = Rajputs+Mughals)
Afghans (Pashtuns + Hazara +Tajiks, most of whose land is currently in Pakistan, beleive it or not)
Marathas (Central India, Deccan+Konkan+Gujarat+Malwa, Prime Enemy of Delhi Sultanate)
Kannads (Vijayanagara SW India)
Tamils (Chola SE India)
Oriyas (Orissa, Kalingas, Central East India)
Palas (Bengal + Assam + Bihar)
Sinhalese (Sri Lankan Theravada Buddhists)
Nepalese (Independent Ethnic group since forever)

Wonders:
Pueblos- Pueblo Bonito
Iroqouis- Peacemaker’s Longhouse
Mississippians- Monks Mound

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Isnt the Maratha beyond the game time line of 1600?Chola and Vijayanagar are overlapping maybe Maratha too with Vijayanagar.
Rest of the region is fine and not really represented much.

Nope actually Maratha existed from way before that, fighting the sultanate for centuries, it is well known
Maratha eventually lost their guerilla warfare in 14th century, which is how Malwa, Gujarat, Aurangabad, Konkan and Central India got Muslim Rajput rulers , and they could only come back from 1600s only

Marathas (Marathi, Gujarati and Malwa people numbered so much back then as they do now, as far as population goes, these Maratha groups are today >400 Million people, compare that to ~10 million for Celt people)

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They were actually different ethnicities and entirely different cultures fighting to control the other, so a bipolar rivalry feud, which is why it may seem that they are overlapping.

Today both these groups also number >100 million people each, compare that to not even 10 million for the Celts.
Now you can imagine how many more Kannads and Tamils existed back then too, compared to how many Celts existed in Ireland/Scotland.

Burgundians may possibly represent medieval Dutch.

Basically, the medieval west African empires may all be represented by Malians, including Ghana Empire, Mali Empire and Songhai Empire. Or rename Malians for them for more accuracy maybe.
Both Swahilis and Congolese were Bantus.

As a Taiwanese, I would definitely like to say no to Taiwanese in the aoe2. 11
Taiwanese have no medieval history record basically. The history of Taiwan was started in 17th century and we didn’t have any powerful kingdom or empire at that time.

Jurchens and Khitans are great.
Tanguts may be represented by Tibetans since they had same origin and Tanguts only had Xi Xia, too less to be a civ.

Paste it again and again.

  1. African Return:
    。Bantu
    。Nubians
    。Vandals
  2. Bloody Faith (The Christian Guardians):
    。Armenians
    。Georgians
    。Vlachs
  3. Continental Storm:
    。Burgundians
    。Swiss
    。Wends
  4. The Dharmapala:
    。Dravidians (South Indians)
    。Pala (East Insians)
    。Siamese
  5. Edge of the World:
    。Iroquois
    。Mapuches
    。Muiscas
    。Polynesians
  6. Far East Hegemony:
    。Jurchens
    。Khitans
    。Tibetans
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The Bantu territory is bigger than Europe. If Bantu civilization existed European should too.
African Return: Somalis, Nubians, Kanembu
Bantu Warriors: Kongolese, Swahili, Zimbabweans

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Say hi to the Indians

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Rise of Nations did have a Bantu nation. They also had a Nubian nation.

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Also the Huns were the progenitors of the Avar khaganate which had a significant role on the Eastern Roman Empire, the Holy Roman Empire and Hungary later on.

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That would be completely wrong, mongols in this game represent the later 12th century nomadic people who rode out of Mongolia and conquered the whole world. The Huns were people who migrated into Europe and were around throughout the 4th and 5th centuries and then for all intents and purposes “disappeared” by the 6th century, it would be utterly illogical and unconvincing to merge the two civilisations in the game.

They did it before, in this game.

Ah yes they also had plumbers, electricians, pilots, astronauts and were in contact with aliens
 definitely have to be included I reckon! :laughing: :laughing: :laughing:

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They did what before in this game?

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Have civs stand in for other peoples they are ever so slightly related.