And I come to the final trash unit concept I had proposed. The Chariot.
The Chariot is inspired by the Ratha but has very specialised usage. The Idea I got is to make it syngergize very well with eles. And Eles in their current design. I also thought about adjusting Eles first and then design Chariots to fit to that hypothetical new eles, but as there are like a million Ways to change Eles I can’t really predict one.
So… The Chariot is intended to be kinda good raiding unit, strong vs monks and pikeman from distance. Deals also considerable damage vs camels but bec of the low HP camels still counter it. The Melee mode of the Chariot is for dealing with Siege.
To perform all of that chariots need to be almost absurdly fast.
That’s a lot of utility in one unit. Which means it needs to have some serious tradeoffs, like being countered by basically everything they aren’t designed against.
The Chariot is quite expensive cause then it synergizes better with the also pop efficient elephant.
The Ratha then could be just the “Gold Version” of the Chariot basically. Instead of having bonus damage vs special unit the Ratha would have mostly base damage. This would normally mean that it would be mostly used as a cav archer type of unit, But I think if we give the melee ratha trample damage we could add an additional utility against cheap mass units.
Enough Spoken, let’s go into it:
(Heavy) Chariot 120 W (Trainable in Ranges)
HP: 35 (45)
Atk ranged: 3 Pierce, + 2 vs camels, + 5 (6) vs spears, + 3 vs monks
Atk melee: 4 (5) melee, + 8 (12) vs siege
Acc: 80 %
Armor: 0/0 Pierce
Armor Classes: Cavalry, Cavalry Archer, Archer
(Elite) Ratha 60 W, 60 G, (14 (10) s training time)
HP: 80 (90)
Atk ranged: 5 (6) Pierce
Atk melee: 11 (14) melee, 1 tile 25% trample damage
Acc: 80 %
Armor: 2(4) Melee / 0 Pierce
Armor Classes: Cavalry, Cavalry Archer, Archer, Unique Unit
If these stats are familiar with you somehow, I used a design I made for fun for a “Trash Ratha” version in a different Thread but adjusted it a bit for this a bit different perspective.
Edit: I had to change the Range, it was shorter than archers which would lead to weird interactions when microing the comp. In the exchange I removed some HP.