Pyrrhic Victories not progressing victory condition

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.102.18071.0 (#83607) 11179620
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:arrow_forward: ISSUE EXPERIENCED

If you first defeat the Roman Army before clearing the Haraclea camp, all remaining Roman Army soldiers on the map bug out and freeze. If you then destroy the Haraclea camp, the game bugs out and doesn’t award you victory.

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:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? Always

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Destroy the Roman Army camp before the Haraclea Camp.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

First, the remaining army on the map shouldn’t freeeze. Secondly, once you do destroy the Haraclea camp you should be awarded victory.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

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:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

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Hello @PavelH
Do you have a rec where this issue happens?
You can find it here: C:\Users\your_user_name\Games\Age of Empires 2 DE\76561198208185053\savegame

Thanks for your report.

Thanks for looking into it. This is the replay: https://drive.google.com/file/d/17Uv9PP3Xy44xR2Be0fgxRNQ8XQ4q5FhZ/view?usp=sharing

Having some issues trying to download it, can you use gofile.io instead?

Sure, hopefully it should work now: Gofile - Free Unlimited File Sharing and Storage

1 Like

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 87863
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

If yellow becomes your ally, and their town center is subsequently destroyed, red (your enemy) resigns as if yellow’s town center was their own. Red and yellow are enemies in this scenario.

:play_button: FREQUENCY OF ISSUE

Any time that yellow is defeated, red is also defeated.

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Play Pyrrhus Campaign Scenario 3 “Pyrrhic Victories” in Return of Rome expansion
  2. Clear out the Red soldiers guarding Yellow (Samnites) base, making Yellow your ally
  3. Immediately leave Yellow’s base. If Orange attacks them and destroys their Town Center, Red will resign once Yellow’s Town Center is destroyed.

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

Maybe Yellow resigns? But Red is not supposed to until you defeat ther army/destroy their base

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

You can see in the image that Yellow’s TC has just been destroyed and Red is resigning; yet if you look at the map, you can see Red still has units to the South and I haven’t even been to their base in the North yet.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

This is a save file from a minute or two before Orange destroys Yellow’s town center. As you will see, Red will then resign.

1 Like

@Felizon89, two major issues affect the Pyrrhus of Epirus Mission 3 scenario:

First, the objective “Defeat the Roman Army” does not trigger, even when the Roman player is marked as defeated in the score panel. This prevents the scenario from being completed.

Second, several Roman units and a dock are placed far offshore. The player has no access to ships, cannot build docks, and allies do not allow dock construction nor usage. Villagers are also unavailable. Ranged units cannot reach these enemies nor objectives due to distance, making it impossible to eliminate all forces and finish the scenario.

Additionally, if the Roman Army is defeated before clearing the Heraclea camp, all remaining Roman units freeze. Destroying the camp afterward does not award victory.

Images:

An enemy dock weirdly placed in the middle of the water, when it should be in a shore:

Player units (blue) set to passive stance, showing enemy infantry remaining idle even when surrounded:

Infantrymen not attacking green player unless being attacked by specific units (instead of attacking in groups, they attacked one by one):

Game build: 158041, Steam, Windows 10

Save files:

NOATTACKBUG.aoe2rorspgame (1,3 MB)

DOCKNOTINSHORES_PYRRHIC_VICTORIES.aoe2rorspgame (1,6 MB)

NO_ATTACKINFANTRY2.aoe2rorspgame (1,4 MB)

It’s really a shame to have an official scenario suffering from such a serious bug!

To complete this scenario correctly, do I need to target the Roman army player last? Otherwise, I have to use the “home run” cheat code to progress to the next level.