When Monks are converting enemy units or building, the player’s military may attack the unit being converted. A possible QoL would be to give Monks a (global) toggle ability (just like auto-farm reseed), which would prevent allied units from attacking the unit/building being converted. When the Monk dies or the conversion succeeds, the normal process could resume.
What do you think? Is this preventing what should simply be micro-management?
5 Likes
Or maybe at minimum just point out which units is target of getting convert (some mod do so by giving arrow on units targeted by monk conversion), so could micro not to attack that unit?
7 Likes
Interesting thought.
What Narute says is probably a nice middle ground, something to denote what’s being converted (have seen mods too that do this). Obviously enemies should not see this otherwise they’ll instantly know which unit to delete.
@Narute00100 agreed, this should definitely be, as it is not even a quality of life feature, but basic information the player should have, more like UI improvement.
I still think my idea could also come in handy in some cases, though rarer.
What’s the mod name? Are you sure it’s not CaptureAge? If you know which of your units is being converted you can always delete that unit and monks are greatly nerfed.
I think the point is that ony the converter sees it, not the convertee.