Quechuan Diet increases Tokala Soldier and skull knight's trainpoints

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 14.7908
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

<tech name="NatChasquisMessengers" type="Normal">
~
<effect type="Data" amount="0.85" subtype="TrainPoints" relativity="BasePercent">
	<target type="ProtoUnit">AbstractInfantry</target>
</effect>
<effect type="Data" amount="0.85" subtype="TrainPoints" relativity="BasePercent">
	<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" amount="1.18" subtype="TrainPoints" relativity="BasePercent">
	<target type="ProtoUnit">xpDogSoldier</target>
</effect>
<effect type="Data" amount="1.18" subtype="TrainPoints" relativity="BasePercent">
	<target type="ProtoUnit">xpSkullKnight</target>
</effect>
~
</tech>

it’s BasePercent, 1+0.18-0.15=1.03

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

<tech name="NatChasquisMessengers" type="Normal">
~
<effect type="Data" amount="0.85" subtype="TrainPoints" relativity="BasePercent">
	<target type="ProtoUnit">AbstractInfantry</target>
</effect>
<effect type="Data" amount="0.85" subtype="TrainPoints" relativity="BasePercent">
	<target type="ProtoUnit">AbstractCavalry</target>
</effect>
<effect type="Data" amount="1.15" subtype="TrainPoints" relativity="BasePercent">
	<target type="ProtoUnit">xpDogSoldier</target>
</effect>
<effect type="Data" amount="1.15" subtype="TrainPoints" relativity="BasePercent">
	<target type="ProtoUnit">xpSkullKnight</target>
</effect>
~
</tech>

thats by design, not a bug, its supposed to cancel out

1 Like

But its not the same quantity 0.15 vs 0.18

That’s how percentages work, 0.85*1.18 gets you back to 1.00

1 Like

That’s how relativity=“Percent” work, not relativity=“BasePercent”.

welp thats a weird little thing then, could be for some weird float math but from testing around doesnt seem to be the case so old bug then