Hi everyone,
Since the beginning of this beloved game, inaccurate balances have been made to guarantee a metagame that includes more variety of strategies and that there is not one that clearly prevails over the others.
The reality is that the main combination of skirmishers / dragons / cannons has always been imposed in the middle / late game and I think the variable is the fact that a unit (dragoon and its derivatives) whose main counter-unit is skirm, has ranged resistance and not melee as archer riders have.
It can be understood that there are units, such as the Yabusame, with more resistance at a distance because they specialize more in cannons than in the cavalry itself, but I consider that the zamburak, ruyter, howdad, dragoon and other units must have the resistance to melee due (making them stronger against melee cav) and weaker against light ranged units that are their counter.
Each unit should have its resistance against the units it can defeat.
Think about it. Sorry if my English is not the best. Greetings and good week.