Latest Game Version
This technically isn’t a bug in the game, its just how the TG ladder elo calculation works. The number of elo points that you gain or lose after you win or lose a team game depends only on the elo of the highest rated player in the opponent team. Ideally, it should depend on the average rating of the opponent team, or some statistic that combines the ratings of all the opponent players.
For example, I just finished a 4v4 game, where I queued up with friends with ratings around 2000, and we matched with a team in which 3 players were rated less than 1000 and the 4th player had a rating of 2200. We won the game, and I got +25 points for the win. Ideally, I should have recieved only +1 or +0 for that win.
While this is not game breaking, this is not ideal for the team game ladder, so it’d be nice if this is fixed in the next patch.