Ranged Dmg Technology 3/3 - Is it even worth?

I wonder if it makes sense to research the last ranged damage tech. The last level of ranged damage increases it by +1. For example, such a handcannoner has such damage 42.Is it worth the trouble and materials?? Or is it about some scaling? 1 damage of 42 is 0,02% change…

It doesn’t matter that much for Handcannoneers.
The university tech that adds +20% dmg to gunpowder units is far more significant.

This tech is mostly an improvement to archers/crossbowmen.

Also most of the time handcannoneers are too expensive to field so having more dmg for archers/crossbowmen is still relevant.

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Yes ranged damage tech is worth because your keeps, cav archers, archers become stronger. Not so important for crossbows and for handcannoneers you want to take chemistry.

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You know, Hand cannon isn’t affected by that tech

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“all non-siege units and buildings” It 100% should affect handcannons based on the description

You are welcome to make a test, it’s easy

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you’re right… they’re “ranged gunpowder” units, and do “ranged” damage so that’s a pretty deceiving description…

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1/42 is ~0.02, so it’s 2%, not 0.02%. :wink:

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I think so. +1 attack with 30 handcannons mean 30 extra damage every time that group shoots.

you almost always are overkilling targets with HC, so giving them +1 or even +3 damage is really a non factor, people are being pedantic about something that will hardly affect the game, there’s dozens of things more important than this

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