Title is self explainatory. We need to make them change to MMR for season 2 or fix it in another way, the way it works currently is horrible, it rewards players who play alot and ELO doesn’t actually mean much.
Before my example, let me preface it with this: i have absolutely no intention in trying to paint this player in a bad light, he was simply one of the first and most obvious examples i could find. Don’t send any hate to him. Most people won’t bat an eye when they hear about hidden MMR or the math behind it, which is why i believe using an example is needed.
The example: scoutzxc4's Games – AoE4 World
He is top 70 with 250 games and 1700ish elo in ranked, before the ranked changes he was around 1000. Since the ranked change, he has played around 120 games or so since that change. But i want to focus more on the last 75 or so.
In those 75 games, he has always been above 1450 elo and mostly been around 1550-1600.
So, his opponents must be pretty high then aswell?
Nope, in these 75 games, only 10 have been against opponents who are above 1400 elo.
On top of that, he has 12 games with players below 1200 elo.
This is not due to there being a lack of players searching, as you can see by checking the match history of any top player.
Why does this happend? It is because ranked has a hidden MMR, that has absolutely no relation to the ELO, the matchmaking will find a player close to you in MMR and not ELO from what it seems. The MMR also decides how much ELO he will win/lose, so he will still win more ELO than he loses while playing against players who have much less ELO, but similar MMR.
This incentivices players to keep playing, as they will slowly start going up in ELO (and more importantly, ranks), even though they might not even be improving as they go along. But, it simply ruins any idea of having ranked and ELO as a measurement of skill.
The MMR number should replace the ELO number or alternatively it should be visible for players to see on the leaderboard.