Red Phosphoru strategy in early midterm (15-25 min)?

Greetings,

Just wanna discuss how to effectively execute a “normal-speed” Red Phosphoru strategy in midterm (around 15 - 25 min).

Assume a general scenario here:

  1. You execute Red Phosphoru strategy. Opponents select to upgrade Feudal Age in 20p and make a stable/archery.
  2. Opponent notices you upgrade to Feudal very slow, but still makes few army, trying to kill your vils. Luckily your vils are safe due to your incredible macro.
  3. Opponent won’t make more army anymore, but gathering food/gold for Castle Age.

Now the game goes to 15min:

  1. You successfully FC, and build a Castle.
  2. Opponent still has 3 scouts (or 4 archers) nearing your base. Opponent decides to upgrade to Castle in 19-20min.
  3. You have 26-28 vils (Malay can be 30)
  4. Opponents can have 33 - 35 vils, with 2 Stables/ArcheryRange and 1 Barracks.

Opponent will

  1. Try to protect their vils with their TC, and build walls.
  2. Click +1 atk and +1 def (for their preferred units) in Blacksmith
  3. When upgrade to Castle Age, continuously make 2 knights/CA

So, in this scenario, how to win the game? Possibly, we need to think the following questions:

  1. Where shall we attack first in the golden time (15-20 min)? Controlling wood/mine/berry? Or directly their TC?
  2. UUs cannot destroy buildings effectively, so when and where shall we build Rams/Mangonel/Scorpion? If we have Ram, which building shall we destroy first – Stables/ArcheryRange? or markets? Or we just need Mangonel to attack TC?
  3. If we do nothing, a worst case is that opponent make knights continuously. Each 30s they make 2 knights. Shall we add some monks here? (We have 26 vils, enough to make most UU continuously. But several UUs, such as Malay’s UU, cannot beaten knights)

*Note: If our attack time window is passed (game goes to 25min), we will not build more TCs or make vils, but choose to resign.

P.S.: I know we should practice more, more, and more. Good practice can make us have better K/D (e.g., controlling your Ratha to hit-and-run), or just let the TC idle time = 0, or make your vils alive in Feudal Age. But here I just want to discuss the best execution workflow of this strategy.

Also, I may forget some problem:

  1. Is 25+2 a bit slow?
  2. Must we continuously make UUs?

This happens when I play Malay version of RP strategy. I select 28+2 and want to continuously make UU and Ram. Also, I fear the knights (each 30s they can get 2 knights, but I can only make 5 UU). So, if I upgrade to Castle Age fast (e.g., 25+2, or even 24+0? not sure), make enough UUs, and then go to Seige Workshop time. Is it possible?