GAME INFORMATION
- GAME BUILD #: Current
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
There are lots of bugs within the civs.xml concerning regen. for one regenerating units that can be shipped to team mates such as spahi and urumi do not regen when shipped to allies without the regen specified in this file.
another bug is that spahi have a much lower heal rate and much higher lockout time compared to legacy, where it was 2% with a 2 second lockout instead of a .25% with a 3.5 second lockout.
FREQUENCY OF ISSUE
-
100% of the time / matches I play (ALWAYS)
uce the issue:
- play india/ottoman
- ship allied urumi/spahi
- allied urumi/spahi don’t heal, own spahi heal much slower than they should.
EXPECTED RESULT
spahi heal in 50 seconds rather than 400, allied spahi/urumi heal as well.
good way to solve this is to have a tag shared by these units for healing in the civs.xml so even if they are shared by allies the healing is not connected to a certain civ. for minutemen class units rather than target each one directly have all civs target the unit tag “LifespanUnit” which would simplify the code and ensure they all behave as expected regardless of their civilization.
for units like urumi, explorer dogs and skull knights having a “RegenUnit” tag and targeting that tag for healing in the civs file rather than each one individually would solve many bugs associated with healing as well and ensure they behave the same regardless of the civ.
for units like spahis with higher healing potential a “HighRegenUnit” tag would similarly solve the problem. having an “abstractyorubarider” to target rather than each yoruba rider type individually would also be helpful in reducing the chances for bugs.