Regional Pricing Issues

Thats called regional pricing, someone in India doesnt on average have the same spending capability as someone from Europe.

Making it low for every region will make microsoft lose money. Also most of the regions were its way cheaper there wont be that many people to buy, while regions like Europe and US will be the bigger market. If you want them to sell in Europe for 20 bucks thats simply going to loss them money.

If you play only age of empires, sure it’s better to buy it. But if you play different games, there are many AAA and indie games in gamepass. As I’m a gamepass sub, that’s much more cheaper for me.

If I love the game that is on gamepass, I would love to buy it with extra content. So I believe that’s same for other people from countries that has regional pricing which means Microsoft can earn more by making fair regional prices in my opinion.

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The regional prices are already fair, whats not fair about them? Just because you otherwise have to pay more?

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Steam’s offered regional prices are fair. For example EA Games also has regional prices but it’s really close to full price and not affordable for most people. If you check Microsoft’s games that released before latest E3, it was closed to offered prices. But since Microsoft wants to gain more gamepass members, they increased prices so people that can’t pay that much money is going to sub gamepass.

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Where tf did I say that the game should be 20 bucks everywhere??? I was referencing:

Its cheaper because what most of those companies do is buy it in the country were its cheaper to then sell the key in countries were its more expansive.

The problem is that in some regions the price of the game is disproportionately higher than local purchasing power would suggest. That’s what OP and most of the other posters here are trying to convey, but you don’t seem to get that.

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Did you really used this example…? Dude, you can only sell your cellphone once.

They have an unlimited amount of copies of the game. Your example make 0 sense. If they can’t lose money, explain to me, what is more money, they getting 0 dollars from me or more than 0 dollars from me…?

You are saying they are better off getting 0 from me and that somehow help them “not lose money”.

And I live on Brazil, you can research how much is the wage here if you want.

Explain to me if they are going to sell infinite copies.

Spoiler alert they wont.

If they sell 1.000.000 copies 20 bucks isnt going to cover their costs.

How much do you expect them to sell? It doesnt matter they have infinite copies, as those wont get all sold.

So yeah they will rather sell for 0 to prevent everyone wanting to buy it cheap then to give people the game for whatever they offer.

Like do you understand that their total profit at this moment is like -60.000.000 dollars? They havent earned anything, but had to pay developers to make the game and buy necissary stuff for it, which for an triple A game is a lot of money. They are not going to sell millions of copies, simple as that. So they got to look with regional pricing how low they can get that both its possible to buy the game and both possible for them to not lose money for certain amount of copies sold.

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Its not really though. If you are refering to that other guy that said gdp of turkey is lower then kazachstan but has to pay more, then thats not really an accurate tool to calculate.

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Just find good video course for economic.
one of the first lectures will explain “supply and demand”:
easy math:
1mln will by for 20$ = 20$mln
500k will buy for 60$ = 30$mln (+on the sales ~500k “demand” price will remain 20$ → +10$mln).

PS they could be f*cked uped with calculation. But 60$ can be easily fixed with “sales”, but 20$ - u cannot fix, cause all demand payers already bought game.

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Frist, can you please stop pulling baseless numbers out of your ass? And why again are you assuming a price of $20?

LUL

it u said it to me…it’s an example, which help to understand “supply and demand” plot.

Ur thread is super strange, but someone here dont understand the basis of “supply and demand”.
There are alot of products which can be produced “unlimited” but there are limited number of people who want to buy it at any price.

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Get an economics course or just stop trying now.

I won’t buy this game, at least as long as there are as many bugs and crashs issues in AOE2DE.

Making games that work well could be good advertisement for new games …

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As far as I know, Relic doesn’t work on AoE2DE so how can you be so sure that AoEIV will be as buggy at release?

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Because basically all AAA game are buggy at release? :smiley:

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Microsoft does this to get us all become subscribers to Microsoft Game Pass instead of using other platforms such as Steam.

Only if you pre-order

We are speaking about preorder an the first month after release. Practically we are speaking about the period before the first steam sales. Lets say the first sales of the game will be 15-20%. Practically if you wait sales, you will buy the game cheaper but you loose the aoe 2 dlc. ( It is obvious if you want to buy the game the first month of release, you better go for the preorder period because of this free dlc. It has no meaning buying it after release and before the first sales. ).

If you are not interesting about AOE 2 DE this is your call. The steam sales will be in less than a month after release. But if the person also wants the free dlc, than trying to say that it is regional expensive ( although it is a lot cheaper ) in his/her country without referring about the free dlc ( but having this in to mind also ) it is just not ‘fair’.

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I think you are the one who needs to take econ 101 :slight_smile:

Why? Explain exactly why, as all I see is people and you saying microsoft should sell for whatever the customer is offering as its always better then 0 bucks or that they should even further adjust regional pricing which basically comes down to the former.

That will make people want to get equell costs and in general will make microsoft lose money.

Like someone else made a good example.

If 1.000.000 customers will buy the game if its 20 bucks, microsoft got 20.000.000 bucks.

If 350.000 customers buy for 60 bucks or worth around that in regional pricing they will earn around 21.000.000 bucks, making 1.000.000 more. So they simply dont care about adjusting regional prices further as then other people will see it unfair that they still have to pay a lot as thats simply the fact 60 euros is also a lot for Europeans.