Regional Pricing Issues

Games cost money to produce…

Good prices is most likely in your terms 20 bucks, which would probably loose microsoft money.

I agree its expensive, but its getting the AAA treatment meaning it costing more and probably has way higher costs to make then the DE versions.

And like others have stated AoE main games have always been around 60 dollars or even more.

So you say AoE IV is 300 lira?

300 lira is 29 euros, which is half of what I would have to pay. Seems to me they perfectly adjusted for regional prices.

Well it seems Microsoft likes losing money in these countries according to your logic. It is definitely profitable for them to sell at those prices as can be seen in the image so this all boils down to cooperate greed :slight_smile:

But average income in Turkey is less than average income of US :wink:

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Yeah so thats why you pay less when you convert. :wink:

thats called adjusting for regional pricing. If they didnt than you would pay 600 lira.

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I am just saying that they have not done enough regional pricing adjustments and 300 liras is still too much for Turkey. Kazakhstan has a higher gdp per capita than Turkey and the game is 15 bucks there

Gdp per capita is an average though of population. Kazachstan doesnt seem to be the richest country really and most likely most of that money is in the hands of a few, while in Turkey its more divided.

There are more things that have to be taken into account than just GDP per capita.

The GDP per capita for the US is more then the Netherlands yet in the Netherlands we pay more then people in the US.

Colombia has to pay more then Turkey, while Colombias gdp per capita is less.

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But higher than Vietnam

And I didn’t say that the level should be lowered to vietnam levels. A compromise can be reached.

And I do think that pricing in colombia as well as other latin american countries are too much too for their income I don’t see your point

I dont see yours, why is it too much? Its much money for everyone. But it also costs a lot to develop a game, definatly an AAA game.

I am from Greece. The game here cost 60/80 Euros. More than even in America ( Euro > USD ). The medium salary here is 780 Euro as map above says. Most people I know takes 550 Euros (greater salaries are usually for people much older).

The cost of life here is very expensive as in all EU countries. ( etc the gas-gasoline for cars is more than 2 euros/ lit ). The unemployment is 26% ( and in this does not count the people that are studding, people who have not work the last 2 years and a lot other parameters). Practically unemployment it is a lot higher. The unemployment of people <30 years old who does not study is >50%. Taxes are >40%. In a recent study the result was that people work 185 days per year to pay their taxes.

( all these parameters at counting the unemployment are so that the number does not take enormous value ).

Still I understand that the development of an AAA cost a lot. I also know that I have seen only 2 tier AAA RTS the last 10 years ( I don’t speak about remasters ). So yes I have no problem to pay the game cost if that helps the development of a game that I like.

PS : I have already pre-ordered it because I know that it will be great. Even in the worst scenario , that I don’t believe, game has any problem at release I know it will be fixed very soon.

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It costs 20% of a wage on my country.

If they want to charge this much because “otherwise they would lose money” they will get 0 from me and a lot of people, because we can’t afford this much.

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Yeah but thats how it works they rather not sell it then to you. If I sell my phone and I know its worth atleast 40 dollars, then I am not going to sell it for 5 dollars, because one of the people replying says he cant offer much more.

May I also ask were you live and if you do fulltime job?

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That isn’t an appropriate analogy.
You have 1 mobile phone but an infinite number of copies of AoE 4.
You always sell the mobile phone to the highest bidder because you can only sell it once, but for a video game, you can sell it an infinite number of times. The trick is to just sell it at the highest price each customer is willing to pay.

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With that you are never going to earn money.

I dont think the game is worth 60 euros, I know that most likely purely technically speaking it is worth 60 euros. I would at most pay 20 euros, so that means they should sell me the game for 20 euros? That way they will lose money simply.

It doesnt matter they have infinite copies, because they wont sell infinite copies, for the copies they sell they have to hit something to make back their money.

No they wont.
It doesn’t cost them any money to sell you a copy of the game. It is more profitable for them to sell you the game at 20 euros then to not sell you the game at all.

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You know how game development works right?

It costs a lot of money to make a game, not to mention they have to pay steam like 20-30% of the sale.

Its not, if the game costs 60 million to make (which is normal for triple A) and you sell every copy for 20 bucks you need to atleast sell 3.000.000 copies to make even, not to mention you dont make any money then. 3.000.000 copies for AoE IV would be hard to sell. in contrary to 60 bucks they only have to sell 1.000.000 to make even. They rather dont have 2 people pay 20 when they can get 1 person to pay 60.

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This is wrong. In a sale the game will be cheaper. These who can’t afford the game at started price, if they wait some months will take it cheaper.

The problem is when people: want to play the game the first day, want to pay for it less money (in many countries is already a lot cheaper) and also want to preorder it so that they take free and the new AOE 2 DE Dlc. I haven’t see anyone who complain about the price to refer to the free dlc although I believe most of them will play it if they preorder AOE4.

If you can’t wait to play the game, you are willing to pay the price ( and I don’t say the 60Euros because in many countries it is much cheaper ). If you can wait, than you will buy it cheaper. As I said I am from Greece. The economy here is a disaster. But I am from these who can’t wait a single day when game comes out. So I preordered it. I have made this very few times. 95% of my games, I bought them at sales and this is my second preorder of game I ever made.

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Nothing you’ve said here is incorrect but you’re missing the point.
We have two situations, one in which you have bought a phone and want to sell it, and another in which you’ve developed a video game and want to sell it. The amount of money you spent to get the phone/game, and any scaled costs associated with selling the product are irrelevant, because in both cases, all you’re trying to do is generate as much money as possible.

In both situations, the objective is to make as much money as possible.
In the case of the mobile phone, you have 1 phone and so the optimal strategy is to find the person that will pay the most for the phone and sell it to them.
In the case of a video game, you’re selling an unlimited number of copies and so you want to maximise the value of NP, where N is the number of people buying the game, and P is the price you’re selling it at. The complexity comes from the face that N is an unknown (but inverse) function of P so really what you’re doing is trying to maximise f(P)P. There will be one situation where f(P) = 1 and P is very large, but that is unlikely to be the largest total value for f(P)P. Similarly, when P is very small, f(P) is very large , but that’s still unlikely to be the maximum value for f(P)P. There is a middle ground that optimises f(P)P for the video game, but for the phone, the optimial solution is always the maximum value of P under the constraint that f(P) = 1. That’s where your phone analogy breaks down.

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