i think cysion is a game designer, not an engineer. I had a look at the files, I think his estimate of “half a terabyte” is absurd. I estimate about 500MB per unit skin pack. Here is what I did:
you can find the game graphics in [your steam folder]\common\AoE2DE\resources_common\drs\graphics
this folder is 5.7 GB. let’s say the entire graphics would have to be copied for each civ, that still only leads to 5.7GB * 45 = 250 GB. However this is literally copying everything (eg interfaces, cheat units, plants, projectiles, buildings, etc).
if you have a look further inside this folder, you can see that files are prefixed (my guess as to what they mean, based on the letter and file names):
a_ 200MB (animals)
b_ 2.6GB (buildings)
n_ 12 MB (nature)
p_ 1.8 MB (projectiles)
s_ 16 MB (aeSthetics. s, because a was already taken? no idea what the letter means, but it’s decorative elements. flags, broken bridges, shipwrecks, campfires, statues)
u_ 2.9 GB (units)
others (some cryptically named files, 20 MB)
so taking just the units folder, for 45 civs that makes 135 GB.
But we can still lower this estimate.
files are prefixed further: eg you have u_arc (for archer) and u_cav (for cavalry), however they seem to be mixing standard units and unique units, and also ror, chronicles and standard de:
however we can still easily exclude some units:
u_[type]_hero 670 MB
u_king 30 MB
u_monk 39 MB
u_shp (ship) 230 MB
u_sie (siege) 360 MB
u_trade 100 MB
u_vil, u_all_ant (?? villagers) 166 MB, maybe _ant is for antiquity? vils in ROR look different, right?
I think Heros certainly don’t need regional unit skins (what the hell is an Aztec William Wallace?), same for ships, kings, monks? they usually already have regional sails
the remaining units are now all either _arc, _cam, _cav, etc. I started separating these between ROR, chronicles, DE. and between UU and generic units, but then lost interest, there 960 files.
In total this is 1.3 GB. This still contains many non-DE units “peltast”, scenario editor/cheat units “photon man” “royal janissary”, unique units “chokonu”, “slinger”. I think at most 1/3 of these files are generic units. Also not all all generic unit lines would need a skin in every civ. We don’t need Mayan Elephants, British
Camels, Chinese Eagle Warriors.
So let’s do the final calculation, let’s add half the villagers back in (50% seem to be from ROR) and we get ~500 MB per civ pack (and monks and kings as well, doesn’t matter). if we were to actually get a civ pack for each civ that’s ~20 GB. Not insignificant, but over an order of magnitude away from cysions claim. if we reduce that to only one per architecture set, it’s closer to 4 GB, so 2 orders of magnitude away from his claim.
Lastly, this should easily be avoidable by just making it an optional download, it already works for the ultra graphics pack
I think a more honest statement would be “we don’t think it would be the effort”
PS: I spent way too much time on debunking this claim…
PS2: I am not going to reread this to spell check it, any mistakes you find you are allowed to keep