Also remember, in “Star Wars Galactic Battle Grounds” every civilization had unique architecture and unique skins and there were no issues with unit recognizably.
Honestly I kinda forgot why I did mention them explicitly.
Maybe because the Ram Line uses animal parts of animals not native to that area. but that applies to other regions of the world too to some degree.
How many civis did that game have?
- So that’s at least 7 sets of regional unit skins. I’m not talking about computing requirements (of which i’m not smart about), I’m just talking about from a player recognizability stand point, because that’s always the argument again.
Hello @RoaringMoose I hope you are doing very well and regarding your comment: in addition, the famous Expanding Fronts Mod added another 7 new civilizations to the game and they all have their own designs of units and buildings, greetings. Expanding Fronts Mod
In that regard, the American civs would also need a different Dark Age Mill (without donkey).
Or just look at AoE3, AoE4 or AoM to see that people there don’t struggle with readability.
Of course if you played one game for 25 years and the other one for 5 minutes you will have trouble reading things in the new game, but if you invest even remotely as much time in any of those games and you won’t have that issue anymore.
That is very true.
AoE2 is the only game in the series where every civilisation has the 100% same architecture in the first Age, even AoE1 had some regional buildings in Stone Age.
The only exception I can think of are the Poles.
I would really like some more variation in Dark Age buildings. We see them every game (at least on standard random map settings) and I’m not sure which (if any) civilisations they’re culturally appropriate for.
Honesty dark age buildings shouid be ruins of the predecessor civilization or ruins of AOE1 Iron age buildings. Nomadic civilizations should get tents.
How many civilisations would make sense to have a Dark Age architecture that is ruins of an old civilisation? Not that many.
Franks, Goths, Huns maybe.
Most other European civilisations are either not in the former Roman Empire or are way to modern like Spain.
And almost every civilisation outside of Europe does not really have any ruins of predecessor civilisations. Ancient Babylonian ruins are certainly way to old to make sense in AoE2.
Just no,dark age is not some post apocalyptic era.
I’m just throwing ideas out. It’s just that it looks so strange now as an adult. I feel like I’m a neolithic civilization.
Maybe something like the feudal age building but less advanced. Also to be honest I’m only thinking of it because I want more buildings to give the image that my city has gone through a lot.
tbh. it would be cool if some civs had a Roman ruins like architecture set like the Huns and Goths for example.
But the Huns better fit a nomadic architecture set together with the Mongols and Cumans.
Was about to comment similar 11
The Dark Age building design in Chronicles are looks quite similar to Feudal Age in OG, basic wooden/bricks structures with roof make out of cheap materials like reeds, but more broken and unfinished.
(Top left)
At the very least, it will be nice addition for custom campaigns and scenarios, given that we often sees Chronicles dark age buildings being used in the Grand Campaign while the OG dark age buildings is rarely being used
Persians could have something resembling Achaemenid architecture from chronicles in dark age. Other empires like China, Ethiopia and Byzantines shouldn’t start from scratch either.
Some civs are fine with the dark age set like Goths and Huns (or other nomadic civs) but they should switch to a Christian greco-roman set later (take inspiration from Ravenna and basilicas in Rome, Constantinople etc), probably the set could be the same or at least similar for both Romans and Byzantines.
Then there are others who lasted longer like Berbers who could start with that late Roman set and move to a Muslim north African one or Franks moving to the proper western European set.
For some civs is harder since it’s not clear what they represent like Italians and Teutons. The former have some AI Lombard names so they could start with dark age tents, move to Roman and then Mediterranean.
You probably mean the Sasanian Persians not the Achaemenid ones, they were almost 1000 years before AoE2.
But yeah there are a lot of civilisations with cultural continuation between Antiquity and the Middle Ages.
You want civs to change Architecture sets while Ageing up? Of just Dark Age to look different compared to now?
I dream of each Architecture Set having unique models for the Dark Age. Current Dark Age models could be repurposed to create an entirely new Nomadic Architecture Set (or maybe even a completely different one after a facelift).
Mediterranean civs (like Spaniards, Italians, Bulgarians and Byzantines) could use “rebuilt” building models from the RoR DLC - Roman and Greek Architecture Sets. Northern European civs (like Celts, Vikings, Teutons and Franks) would have structures with ornately decorated logs and mounds - Celtic and Germanic Architecture Sets. Nomadic civs (like Huns, Mongols, Magyars and Slavs) could use current Dark Age models - Slavic and Turko-Mongolic Architecture Sets. A sort of 6 areas of Europe - similarly could be done with other models, e.g. military units and villagers.
The Sassanids start in 224 AD which is not that far away from achemenids so some buildings were probably still there (Zoroastrian temples of fire for example), same for Parthians of course. Dark age Persians could start from there since they took over what was left rather than building from ground 0.
Some civs should definitely change through ages. I could even imagine cumans getting the Slavic architecture in imperial age… If Vandals or other barbarian civs were added their nomadic nature demands them to switch architecture set through age, similar to Goths, until they settle.
Dark age set I wouldn’t completely delete it, it works for barbarian nomadic civs like the ones I mentioned.
From the west I could see only Romans having the same architecture as Byzantines, Bulgars, Armenians and Georgians, but then as the Christian schism gradually takes form, you can clearly see catholics and orthodox going two separate ways.
Italians, Portuguese, Sicilians and Spanish can keep the current set although one could argue for a further split between Italy and Iberia if for example they added Venetians or split Spain.
If anything, I had in mind Dark Age building models that could be assigned to a specific civ and not the Architectural Set.
Mediterranean Architecture Set is the largest architectural umbrella in the game. This one Architecture Set includes 4 potential new Architecture Sets:
- Italian
- Iberian
- Byzantine /or Balkan
- Caucasian
- Roman - there are people who ask for it but in my opinion it is not necessary (nor sensible)
I just want to make a Rome or any old city with a “contemporary” (Imperial age) core and outer suburbs with different architecture (different ages) to show off that it has been there for a long time. I also just dislike the dark ages so I leave it out in scenario editor and don’t even set up my games at the age.