Relics should tell you the bonuses your opponent(s and allies) will get

In the latest version, the tooltip when hovering over a relic tells you the bonus it gives to your units. It would be better if it showed what bonuses your opponent will receive, and in team games if it included all opponents and allies.

In this screenshot, it shows me that I will get +5% melee attack damage to Katapeltes. It should also tell me that my opponent would get +5% to their Spearmen.

I think that would clutter the UI to much plus it’s not hard to figure out which units are “counter cavalry infantry”.

If you are new to the game the reduction to your pantheon makes it easier to see what the relict does but if you are experienced you don’t need a lot of units since you know them already.

This will become more relevant when there are more Pantheons in the future and the list of units is a lot longer.

My feeling is that either it’s obvious enough that they don’t need to list any units, and can just have the first bullet point with “(+5%)” added to the end, or they consider that it’s not obvious, and we do need the 2nd bullet point, in which case we should also have a 3rd bullet point or my opponent’s civ.

Since my opponent was Egyptians in this match, I know what it would do. It’d be a bonus to Spearmen. But if my opponent were Greeks, I have no idea what it’d do. Would there even be any possible bonus? Their only true counter-cavalry unit is itself cavalry, and their infantry is either regular infantry or counter-infantry. So my instinct says if my opponent is Greeks and I’m building cavalry, I don’t need to worry about this relic at all.

The wiki says that hoplites benefit from Gungnir, which to me implies the description is wrong because they’re regular infantry, not counter-cavalry infantry. But the wiki also currently says the Atlantean unit that benefits is the Murmillo, so maybe it’s the wiki that’s wrong.

Whatever the truth is of this relic, I could learn it, but it’s just one of 56. Too many to reasonably memorise, and who knows how many others are going to have weird edge cases like this? The more I think about it, the more I’m convinced it’s important to show players all the relevant bonuses to a given game, not just the ones that affect their own units.