Your post which I never previously read, is a classic example that holding any titles does not correlate to IQ or experience level.
It’s not an opinion, that stealing brandname, then releasing under an entirely new studio (or in this case, devs) is not a greedy attempt to ‘make sales and profit’ over ‘a quality release’.
This has been done in movies and games lately to market things and make sales, even at cost of ruining the reputation of the original brand, to sell an inferior product.
Clearly the title (in this case ‘Age of Empires’) was used to sell something totally unrelated: a game made by a studio that ‘tried making their massively online RTS’ called DoW3 a few years prior, but it flopped.
In essence what AoE4 is, is a game that if not titled that way, would not even have a playerbase, carried entirely by Microsoft marketing, and marketing mainly to little kids, and those who clearly couldn’t even tell the difference in quality between the two. The ‘relationship’ is in title granted, not the quality (ironic).
An example of this is that their ‘AI’ was hardcoded, and lacks the modifications/script support that even 1999s code had, where AoE2(1999) AI could be vastly improved by modders. But AoE4, with tools like Microsoft and Machine Learning available, did nothing special, and made an inferior ‘button spammer AI’, in 2023.
These are facts. Not opinions. Simply look at the statistics and demographics.
Now my ‘opinion’ was that the huge amount of daily % of aoe4 posts being ‘bug reports’ reporting broken, or ‘things that need changes’, is disproportionately high compared to the last games. Well, that’s also a fact. The opinion part is asking ‘does higher amount of reported bugs/requests matter’?
Please note that there is also nothing hateful, abusive, or against rules in this post. Removing it was an example of losing and trying to cover it up.