Remove auto-queue in the remaster

Why are you trying to gatekeep ?

You do realize that your first point requires more players to play the game, but your remaining points are gatekeeping these players from joining and playing the game ?

If random Bob sees cool intro cinematic from original AoM, and says to himself I want to try it. Then he opens the game and is overwhelmed by game, he will quit and say something like: what a piece of trash is that, control is mess and there was no cool fantasy like the one in cinematic. I will go play my XYZ mobile game, that is fun from start.

This is the whole problem with RTS, they are just not fun and the fun comes after you mastered tens to hundreds different aspect of the games. To meet the fun that you are promised you have to learn the game, that’s fundamentally wrong.

AQ is an accessibility setting, it simplifies one aspect and makes it easier to get to promised fun element, building big base and clashing with large armies.

Do you realize how hard is multitasking ? or actually did you know that humans are almost incapable of consciously multitasking ? Multitasking is often just learned mechanical behavior without any real thinking involved (also often recognized as thing we should avoid, if we want to be really productive). Core requirement to play RTS well and have fun is to do one thing that is extremely hard to people to learn.

Also why would someone with AQ was less serious about the game, then the one without it ? they are both serious and want to win, if they queued into a multiplayer match. If anything making difference in rules between quick and ranked match, would actually finally help to distinguish and properly justify existence of different queues. One is more casual experience, other is full competitive experience like in tournaments.

You do realize that difficulty is just part of accessibility for a game ?

Accessibility means that game is approachable by more players, including players with handicaps or different preferences how to play.

Difficulty is just a slider, how hard the game is, or in our case how much would AI play effectively, or campaign AI spawn units.

Playing different difficulties with AQ and without AQ are different experiences. Yes in a way for some players AQ can enable them to play higher difficulty, but most of the time, that’s not true. Playing higher difficulty requires better understanding of the game.

On other hand experienced players, who have no problem with playing against hardest difficulty and can play without AQ might actually prefer to play with AQ, so they can play without pressure and take their time between actions, instead of constantly going back and forth to queue something, they already well know that they need in X amount…

In modern games accessibility is everything, and if hardcore RTS players do not want to understand that, then stop wanting more players in your games. If you can have one more accessibility setting, then you should have it.

There are lot of casual massive war games, where you don’t have to manage economy. For example: Total War games.

This is an RTS and people like having to use high APM, manage their economy and their opponent having to do it too as it makes every good decision you make more valuable. Overall, if you find queueing units or managing economy annoying, then RTS games might just not be for you. Why not just create or download a custom map where you start with an army, since you seem to hate everything that gets you to that point?

Many people just seem to dislike this genre in general. If you don’t have the patience/desire/willingness to juggle micro and macro, why are you playing RTSes? There are indeed other strategy games which have little to no macro. Not every game or game genre is going to be for everyone and that’s ok. Trying to please everyone means pleasing no-one and you get the Age of Sigmar: Realms of Ruin situation where the player count peak on a weekend is 35 people for a competitive game which came out 3 months ago.

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I hate that people equal autoqueue with auto everything.
Autoqueue doesn’t build your farms, houses, storage pits. It doesn’t decide with villagers go on what resource, it doesn’t research technologies or choose what units to train.
It just does one single thing, train one unit again and again. Not just villages, also military units.

Just automating 1% of the economy side doesn’t turn the whole game into Total War.
It just makes it a tiny little less stressful and a tiny little easier to learn.

Auto reseeding farms in AoE1/2 are a bigger thing than autoqueue for convenience.
Farms are a never ending thing to take care off while villagers are something you stop training at some point anyway, especially in AoM where they are limited.

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Maybe stop for a while and think… instead of attacking and sending people away.

Each game is different and there is no right way to play a game. What if I told you that I love RTS ? but I prefer RTS with AQ over RTS without AQ ? And actually I don’t play most of other strategy subgenres or RTS franchises, because I just prefer most of AoE and AoM aspects.

Does it mean that I have to go play completely different game in different subgenre that plays completely differently ? How does it make sense ?

You are literally saying if you don’t like exactly this, then don’t play it and go away. I don’t want you in community and I don’t want you to play the game, because you want to play it in your preferred way instead of playing it how I want you to play it.

You are once again doing the same thing that is core issue with this whole topic. GATEKEEPING FOR SAKE OF GATEKEEPING AND KEEPING ELITISM ATTITUDE.

You are not helping anyone and you are definitely not going to help game being more popular and have longer lifespan.

So once again where is the problem with AQ being in the game. And having the one aspect of game, you care so much competitive without it ?

Do you seriously think that I or some random Bob will start playing competitive PvP ? or that the fact we enjoy and buy the game is going to hurt competitive PvP, because we play it with another accessibility option ?

Can you for sake of any reasonable conversation finally use your head ? and think about something other then your ultra narrowed viewpoint ?

Or did you ever put serious thought into a whole issue ? Did you ever considered that if game has AQ then players spent time on other aspects and mechanics ? Or that developers can added more meaningful mechanics ?

EDIT: and this is still with same proposal, just keep it in game and disable it for ranked and/or tournaments ruleset, so everyone can enjoy the game.

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I, as someone who loves to play ranked and grind elo, appreciate the auto-queues.

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Incorporation of Multi Q instead of Single Q (some AoE2 players complained but it was accepted), automatic re-seeding of farms (some complained, but it was accepted), AutoScout (some complained, but scouting was not effective at medium/high levels and it was accepted) and more things that automated and not manualize were accepted.

And I think that either an AQ is included with the effectiveness of AutoScout or it is removed from rankeds or some form of consensus.

What is crystal clear is that AQ should not be removed in a game that has had AQ for a long time.

I go further, having AQ does not detract one iota from the game being a full-fledged RTS (with APM spread over other things) and I don’t really like Gatekeeper attitudes.

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I don’t understand why this is such a spicy topic where some get so angry about it. I mean it’s definitely discuss worthy but there are plenty things which are way more important than a button which I bet can be turned off in some way for those who want this…

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RTS should be more abour your decisions and strategy that about your micro.

If it is possible to alleviate the micro on mundane tasks in order to focus more on the relevant aspects of the game, so much the better

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That’s turn-based strategy. Don’t get me wrong, decision-making and strategy/tactics are important in an RTS as well, but doing stuff in real time is important as well, it’s in the name.

RTS is a wide spectrum.
Some games give you like 5 units that you have to micro very carefully while others give you a constant stream or throw away units.

Some popular RTS that definitively have a high skill ceiling also have autoqueue like Command And Conquer or Supreme Commander.
In both games you only pay the resources as the units are build unlike AoE where you have to spend to make the order.
That means if you start running low on resources income your production is slowed down across the board.
Both of those games also don’t have a population limit resulting in a very different feeling game compared to AoE/AoM.

The compromise most people seem to agree on is making it a setting in the lobby that is turned off in ranked.

I think they could also add all the other automatic features from the Console version (the game will release on Xbox on day 1) as optional handicap features in the lobby.

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Read my message again. I don´t said “micro not having any importance”.

I say that strategy, decisions, etc… should be the main pillar of RTS.

If you win because your opponent is oversaturated with unnecessary micromanagement in mundane tasks, then there’s something wrong

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thats how i understood you personally speaking but its good you clarified this cause yeah you could read it like Infernis answered. Ofc micro isn’t really that important in Turn-Based strategy, and it definitely is in RTS and i think the argument here is very fair, but i also agree much personally with Tapiseiro’s latest post. maybe professional e-sport players will disagree here but i really don’t know about you guys, but i my personal hate for games grew over the years for games who primarily cater the e-sport community and the way way bigger “mainstream” community has to deal with the stuff for e-sport…

ofc competitivity in games like RTS are important but PLEASE don’t overdo it. Most of us just want to have a good time, fun during trying to win.

Honestly, since everyone seems to be in agreement AQ can be disabled for ranked play, I think this topic has been exhausted. I’d like to see an official post about this, however.

Think about this that I’m going to tell you.

Even in professional matches, sometimes players are overwhelmed by excessive micromanagement and make mistakes.

If micromanagement could be alleviated in mundane tasks, even high-level matches would be of higher quality and strategies would shine more brightly

Those professional players that usually cause the error you mention could no longer do it and it would change the gameplay.

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Perhaps in team ranked I would not remove it either.

The core of RTS is making the correct strategic and tactical desicions while there is an element of time pressure. Knowing when is a good moment to attack or to defend, training the right units for the job and using them correctly and doing all that in real time is what makes it exciting.

When I play RTS the fantasy I’m trying to experience is being a commander I want to primiarily win or lose based off the good or bad desicions I made while under time pressure. Building villagers isn’t really an interesting desicion, the answer is nearly always yes so telling the Town centre to keep making them until it cant makes sense. I still need to decide when it should stop or start again.

I guess a lot of this comes down to what people think RTS games are all about, there is a sizeable cohort that believe it is primarily about mechanical skill, how quickly you can execute a build order, memorise hotkeys, click the fastest etc. For me yes speed is an element but I want to chew over the kinds of decisions that make me feel like a commander not an overworked admin clerk.

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Auto queue must not be removed.
It should be available in campaign and custom games etc

For Ranked play, it may be disabled for most part. Or included in one specific season along with other mechanics, to keep things fresh. Just like Map rotation etc. How it actually affects the game(which will play a lot different at end game due to numerous changes) can then be assessed and decided how often it should be in ranked or not at all…

Issue is that autoqueue removes value you get out of raids and distracting your opponent.

The 4 villager (3 villagers killed + TC idle time) lead you would have got from near perfect raiding without autoqueue is only 1-2 villager (amount killed) lead with autoqueue since enemy doesn’t have to pay attention to his TC and will defend better. That is hardly worth the resources invested.

From this arises the worry that AoM games won’t start until Heroic Age and first 2 ages are just waste of time Sims gameplay. After all the original game didn’t have autoqueue and the map size, design and units were balanced without it.