Remove black fog but keep player units/buildings hidden in customs?

In my custom scenario i want to reveal the map and have units and buildings hidden still. You know, like it is on the deathmatch mode in skirmish and the campaign. And i have seen other peoples scenarios that did this aswell… But idk how many things i have tried by now, nothing wants to work.

I have set a trigger to reveal map but it doesnt do anything. Its set to Always and active from the start. the only other triggers i have are win conditions, if player is defeated or gives up, the other player wins. And i have a trigger for the ingame music so its not dead silence when we play. I also use the “set idle processing trigger” because we play with 1 AI.

If i select my custom map in skirmish or test it, the ugly black fog is gone and i see the whole hand crafted map, but i dont see the other units and buildings. This is what i want. But as soon as i host a game on multiplayer, choose my scenario, it always gives me the black fog. And i have no settings in the lobby itself to remove the black fog.

Can anyone help me out?

Maybe you can:

  • SetTechStatus → Spies → Active.

Not perfect but at least you should be able to see the enemies

age3x03.age3Xscn - you maybe find the answer to your question in this WarChiefs scenario.

he wants the exact opposite lol

where do i load this file? when i have the scenario editor, what do i need to do in order to load this?

Have you tried putting both Render Black Map & Render Black Map Multiplayer to off?

I think that should do it,

I havent seen this trigger before so thanks for pointing that out.

Now at least i can see the whole map, but trees, treasures, animals and mines, aswell as fish etc. are still not revealed. But the enemy positions (buildings and units) is also hidden. So thats a step further to what i want to achieve, still not exactly how i would like. but way better than having the black fog. I didnt test it on an actual multiplayer lobby yet, so i will see. Thanks alot still :smiley:

Do you have any idea what kind of trigger i could use to reveal recourses to anyone without giving away player positions to each other?