Why is it capped at 20? What purpose does this even serve? It can’t be performance, because only very few units even reach 20 LoS.
This cap ruins the interaction between modded units with 20+ range and 1-tile buildings such as towers, because towers can’t be attacked when they’re only in the fog of war for some reason. Same is true for walls and gates I think. Other buildings don’t have this issue. This also means that when a tower for example locks onto a unit in range, but that unit then walks outside the LoS but is still in range, the tower will stop attacking entirely instead of simply choosing a new target.
8 Likes
Ethiopian Outposts can’t even reach their full potential since Outposts have 12 line of sight in Imperial Age and get +4 from Town Watch and Town Patrol each, so the line of sight part of their team bonus (+3) essentially becomes useless.
3 Likes
does this make the Ethiopians the only civ whose team bonus is completely useless to themselves post-imp?
Maybe the Tatars too with the extra range on their trebuchets
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trebuchets start with 19 LoS which becomes maxed out after Siege engineers, so yes, it affects them as well
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These issues sound like a bug and should be reported
The tower stop attacking entirely sounds like an issue of it own, how they program the tower behaviour, more than just about LoS limit. Maybe you should report it aswell
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Well they still don’t cost stone, so it’s not completely useless, but anyway I agree that this should be fixed, to give them the full effect at all times in the game, same goes for Tatars Trenuchets as you mentioned.
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It’s not a bug, it’s intentional. I just don’t know why. And the tower stopping attacking is caused by it. Not a separate issue. Units can’t shoot at targets they can’t even see, after all. And why should a unit look for a new target if the current target is still in range? It’s just how the target finding code is written. It doesn’t account for this weird scenario which is fair. It’s just that the LoS limit should be removed.