The towers is an issue that I have touched on in my other ‘useless stuff’ forum. I proposed that they have a further upgrade in the imperial era. I am one of those who like the game of treaty, or the defensive mode. Many of us like this style of play, but it is very little feasible at the moment. I will anchor your proposal in that forum.
Another of the maps could be ‘Potosí’. One of the largest silver deposits in history.
New maps based on Patagonia, or a reworking of the Patagonia map.
It could be that it is surrounded by both oceans (South Atlantic and South Pacific). Being traveled by 2 trade routes each in a different sense. Since many ships had to surround the continent due to the fact that the Panama Canal did not exist at that time (Obviously).
Many small islands around and the polar cap further south.
In the center, the Andes mountain range could begin, a great mountain that begins from the center of the map and extends to the north.
I’ve been thinking for a while that a Tierra del Fuego map would be cool. It would be a large main island in the south with few resources, but surrounded by extremely rich seas with abundant fishing and whaling opportunities and a naval trade route with two tradeposts that pass along the coastline of a thin stripe of land in the North. It would be similar to the Hokkaido map, but with a smaller and rounder main island and with less resources in there.
It would be a tough map to deal with, because the vast amount of your resource gathering would be out at sea, but your enemy would be close by sharing the same smallish landmass as you. This would require some savvy balancing of your military resources between land and water. This is probably not the best post to share this, but looking at your maps of Patagonia, it all came back to mind…
As for South America, it needs at least two brand new civs - to be aligned with South America. Due to the fact that North America has 1 highly developed civ (Aztecs) and two indigenous civs (Lakota and Iroquois), I think that South America with only Inca (highly developed civ) should receive two new indigenous civs - Mapuche and Tupi. It would be a South American DLC.
Potentially, there may also be highly developed American civs DLC from Muisca and Maya civs in the future. Then we would have 8 native American civs (4 from North America and 4 from South America).
More maps with the new Minor Nations for South America are necessary. North America could also get some news. An American Minor Nations makeover could also be.
The USA civ opened the way for America’s most powerful revolutions - it wasn’t necessary, but it has already happened. It is a pity that the US civ did not add the Mexican civ as well, as it would be an equal continental rival. The Brazilians and Gran Colombians (and possibly the Argentines as well) are also worth adding for the USA civ in the game.
The first thing that comes to my mind about Asia is a weak Minor Nations. I would prefer that, like other continents, Asian maps contain Minor Nations - not Shaolin and Jesuits. Asian maps should receive more Minor Nations based on Asian nations such as Afghans, Tibetans and Koreans. You could also add some maps from Oceania that include Minor Nations such as Māori and Aborigines. The current Asian Minor Nations could be present on the maps simultaneously with the new Minor Nations (mixed). On some current maps, the current Minor Nations would be replaced with new ones for greater accuracy and correctness.
Of course, this game lacks such Asian empires as the Persians, Siamese and Omani (or Arabs) - these are undeniable candidates for new civs. Potentially, 2 other civs could also be added - Vijayanagara (South Indian Hindu Empire) and Tatar-Mongolian civ (nomadic civ representing North and Central Asia).
MORE MINOR NATIONS PLEASE
There is a new civ on the horizon and most likely it is Moroccan civ - all indications are that; it will probably be added for owners of African Royals DLC.
In the future I would like to see more African civs such as Congolese and Mutapa.
South Africa maps with Minor Nations are sorely lacking. Maybe they will be added in future updates or maybe in the South African DLC (with new civs)?
Finally, I left Europe without maps and Minor Nations. Of course, it is logical that if they only appear in the paid DLC, just like the African maps.
The European DLC could be a relatively large DLC modeled on the old DLC to the classic AoE 3. It could give new features and mechanics for European civs e.g. more extensive tactics for military units - new formations, attack priority (buildings or units) positioning priority (who is on the front line - infantry or cavalry?), Mercenaries would not fill the default population (Outposts would provide a special population for Mercenaries) and more animals to train in the Livestock Pen (cows, pigs and maybe even poultry: chickens and geese).
A European DLC could also add non-colonial European powers as new civs such as:
potentially to this group of civs would be transferred Germans civ which would become Holy Roman Empire civ
Italians civ could also belong to this group of civs (I think they fit more here than in the group of colonial powers)
This would give us a sizeable new set of European civs that could have different mechanics and would work differently from their continental rivals who created the colonial empires.
If you are interested in what the European DLC and the new group of European civs could look like, I invite you to my topic
For America you can add new natives and maps. If they add new civilizations, they could be Mapuche. More civilizations in America would be very forced. I like the Mayans as a minor faction, but they must improve it.
Instead of adding new civilizations like Mexico or Greater Colombia, they should better make the revolutions more dynamic and attractive to use.
The US became a complete faction because they are the hosts and achieved its independence long before other nations in America.
Personally, I would like a separate WOL-style game mode where these types of civilizations would fit in. In the standard game they do not seem viable to me.
I will present my proposal on reworking to the European cattle later, but I want to know what you think about it. For now I leave you this information:
“Cattle were first brought to the western hemisphere by Columbus on his second voyage to the New World in 1493. Spanish explorer Hernando Cortez took offspring of those same cattle to Mexico in 1519. In 1773, Juan Bautista de Anza brought 200 head of cattle to California to supply the early California missions.”
e triste como eles representarão a américa do sul no jogo adicionaram poucos mapas e so 2 nativos tupi e mapuche acho que no desenvolvimento do jogo, pensarão 90% nas colônias britânicas e nativos norte americanos
I made some changes from the original proposal. Now one villager for every 10 cows, and one villager for every 15 sheep.
I made this proposal so that it is not too automatic, but it would be somewhat tedious because 7 villagers would be needed. So only 4 workers would be needed with this newly proposed change.
The pens would have to be redesigned so that the animation of milking or shearing looks good. FE has good artists and they will surely do better than what I proposed (if they do, of course). But I would love it.
For those who say that this would be something OP, I would say that this is similar to a sea strategy. It would not be an opening strategy and you will depend on cards to make it biable. For instance:
The letter of 7 infinite sheep + a corral would be reduced accordingly and the corrals would be more expensive in wood.
The ‘ranching’ card would make cattle cheaper and extend the limit. We could create cows by default, but the default limit would not be 20, it would be 10 and its price would not be 80 for food, it would be higher. For sheep the limit would be 20. Then this card could increase the limit of cows and sheep to +10.
The card currently enables cows in the corral, but it is better that they are accessible from the beginning with a maximum of 10 and a price higher than that of the sheep.
This way the player can use cattle later even if he does not have cattle decks. Such as someone who does fishing without having opted for an economic strategy of the sea, it would not have the same benefits as if you used the cards.
They have been doing that already. I think the change is nice in a historical sense but gameplay wise it won’t make much of a difference if Jesuits are not buffed, specially in terms of techs to African Natives level viability