If the game continues the trend of improving as it progresses, I hope that in the future it will be renewed and things will be implemented to the base content and its first expansions to live up to what the DLC ‘The African Royals’ offered us.
I have thought about some things that have already been discussed and others that I would suggest, but it is better to collect them to represent common interests, so they do not become irrelevant forums over time.
Should this be unique to Africa? I do not think so!
The first trade routes drawn between America and Asia were those in charge of globalizing the world.
The world silver trade between the Americas, Europe and China from the 16th to the 19th centuries was a spillover from the Columbian exchange that had a profound effect on the world economy. In fact, many scholars consider the silver trade to mark the beginning of a genuinely global economy, and one historian noted that silver “went around the world and made the world go round.”
Obviously for the Atlantic there were also. There could be a map of the Amazon River with trade route boats.
Asia already has them, but in America it would be good to implement them as well. It could be shipwrecks or lost ships and the like.
Many have asked that they modify the cards of these civilizations and also include new cards. It is a subject to be dealt with by each civilization in particular, so delving into this would take me a long time and should be a separate subject given its complexity. However, I will mention a few:
A letter from ‘gunner’ to the Portuguese.
Infinite wood card of at least 1000 for all civilizations (This in order to make the treated mode more sustainable for ship building or native training)
A card for the Ottomans that awards ‘infinite natives’ (Maybe Africans) and not ‘infinite barbarian corsairs’. (For ‘treated’ mode mainly)
Some who play for Spain have requested that they can have ‘Pathfinders’. It could be an infinite card that gives you 15 conquerors in exchange for coins in the industrial age. (For ‘treated’ mode mainly).
They had already told me that Spain is very strong in the use of natives, so I leave it up for discussion.
This topic has already been discussed about the cards that could be improved in other forums, so I will not elaborate further.
The general idea is to improve current cards, and implement new ones for older civilizations.
We are currently proposing ideas to add diversity and usefulness to the native peoples of America and Asia. They are one of the most underutilized functions in the game and deserve the most affection.
We may also add new tribes in the future for American maps. A replacement for the Incas that grants similar improvements.
There are Zapotecs and Caribs on the map of the Amazon. (I don’t know if it is historically correct, but I think the Zapotecs never lived here, and the Caribs I think only populated the coastal limits). Add new tribes with more historical accuracy.
I am not only proposing new RMS, but also new styles according to the ecosystems.
Many maps such as the Andes and the Amazon are very summarized. In the case of North America it is very diverse, but in South America more could be implemented.
The Amazon can be summed up in a river and is currently out of competition.
The Andes represent only the area dominated by the Incas.
New types of endemic ecosystems could be added to the northern part of the Andes. (It would involve adding new natives).
Guanacos did not exist in the northern part of the Andes.
It could be a map similar to Rockies in terms of relief.
In the center, a river runs from north to south with abundant fish, surrounded by lots of Andean oak wood. And in the mountains that would be in the eastern part and in the western part, wood is scarce, but with good hunting (deer) and gold mines.
Muisca people or Chibcha
Maritime trade route, and fishing in the west.
A large desert from south to north with many copper mines.
In the east abundant forests and hunting.
(I would use the existing styles).
Map with forests and cliffs in the south and southwest, and in the north and northeast an ocean rich in whales and fishing, with a maritime trade route, and some small islands.
The scenery of Guajira is very picturesque, with wide desert plains and green, foggy mountains. The daytime temperature in the plains is very high, but it is more temperate in the mountains.
Someone from Brazil could suggest more natives apart from the tupis, and more different maps to the main Amazon basin.
The Aztecs never had their own campaign, neither did the Incas. The Mapuches and Tupies could also have their own historical battles.
Some historical battles of independence against the Portuguese and Spanish. Simon Bolivar would be a good candidate.
There are many forums about it. They basically try to improve and polish what is already there in some way. Older content is the one that needs these improvements the most. I already have a forum that encompasses all this:
It is perhaps what I least like about the definitive edition. The idea itself is good. The way it is implemented is not. There are many proposals for how it could be improved to make more sense.
I had already proposed it before, but here I want to refine the idea and propose how it could be implemented. Because I have thought that cattle are not fully represented for Europeans.
Livestock has accompanied many civilizations over the millennia and I think it needs a job in depth. I am happy that African civilizations have it as a base of their economy, having different ways of using it according to the needs of the player.
European nations had different types of cattle, with different qualities and disadvantages. But the breed that generally appears in the game is the Holstein breed, a breed of Dutch origin properly suitable for milk production and not for being fattened, although it can also be consumed as meat (Obviously).
Even India has these types of cattle, which is not true. So this could be changed to make it more realistic.
The point I want to get to is that Europeans’ cattle could have a dual purpose, that is: They could be fattened, or they could produce milk. In the case of sheep, they could produce wool (which translates into coins), or they could get fat.
In case they are destined to produce milk or wool, they would not get fat.
In the case of allocating cows and sheep to produce milk or wool respectively. They would constantly produce food (Milk), or coins (Wool). But there would be a reinvestment every so often of food and coins in exchange for a higher income from some resource. (something similar to the replanting of AOE-2 farms).
To tend the cattle, one villager would be used for every 5 cows, or one villager for every 10 sheep.
In the case of letting the cattle get fat, you do not need to invest anything.
It remains as it is today. So both obtions remain feasible.
In the event that each nation has its own race, some would be more productive in one way and others in another way. And others might be in the middle.
This requires further investigation and I will create a separate forum in case you like the idea. I propose this because I like that cattle stand out more in the game economy.
Tell me what you think about it.
That’s all for now, and it’s what I think is needed for the older content in the game to match the newer content. New things could be implemented at the same time as old ones are polished.
I could expand the forum if I see that it attracts attention and I have more ideas proposed by you.