Yeah, that’s what I did as temp fixes in all my campaigns as well, but it’s still annoying in plenty of other instances, and there are new related bugs as well: like the Replace Object effect/Gaia units bug: Gaia HPs are affected by HP technologies, and scale/heal beyond HP limit.
Not sure if I should start a new thread or if this is related somehow, but when you age up, incomplete gates get more HP than they should. When you continue building them, the HP goes back to normal. You get funny things like this:
Works for both Palisade and Stone Gates, so steps to take: 1) Build the gate, but don’t finish it. 2) Age up to the next Age (Dark to Feudal for Palisade Gates, Feudal to Castle for Stone gates). 3) Look at Gate HP after.
Yeah pretty sure it’s linked to the HP scaling beyond limit for the units (Gaia and effects of HP buff technologies, that grants HP beyond the unit HP limit upon research, like Blood Lines). Something’s off with HP (scaling and limits) in the whole game at the moment.
Been almost 6 months without any fix.
I encourage you to post your own detailed report into this thread I started:
It is obvious to me that those two issues are linked by the same cause.
Cheers.
Happy six-months birthday, Replace Object Bug!
Why don’t want to solve the problem?The officials should be deaf and blind!The forum needs you to change! @Felizon89
Basically players can simply build till 99% and leave it there to have a “better” wall
Yes, but the gate is just a wall then, as you can’t open it. I wonder now, if such a wall ends up having more HP and is brought down to let’s say 10 hp, will it just delete itself once a villager completes the build now…
Also, the unbuilt gate has no armor, so I wonder if it’s actually better against a mass of Archer units, and I’m guessing not.
I can hardly believe it, but it appears like Replace Object will finally be fixed with the next update
this might only be trigger related, not sure if it affects the gate issue which involves no trigger
Where to see this infomation?
on steam, PUP section
Added second variations (different rotations) to all 3 Pavilions.
Yooooooooooooooo.
I finally had time to test it, and I can confirm that the Replace Object bug is finally solved
I’m not sure if other HP related bugs are fixed or not, but I will mark this thread as solved, since the topic here is about HP scaling with the Replace Object effect.
going by the original post, april till nov just about 6 months
How lucky we are. only 6 months