GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
*** GAME BUILD #: Version 101.102.15522.0 (#81058) 10944061**
*** GAME PLATFORM: Steam**
*** OPERATING SYSTEM: Windows 10**
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When using the “replace object” trigger effect to replace one object with another, the object’s current HPs no longer scale in relation to maximum HP as they used to. When replacing one unit with another, in most cases it will keep the same absolute number of HP as the old, instead of the same percentage of max HP as would happen earlier.
EXAMPLES:
Replacing a full health 30/30 HP Archer with a Knight will make it a damaged 30/100 HP Knight instead of a full health 100/100 HP Knight as intended.
Replacing a full health 100/100 HP Knight with an Archer will make it an overpowered 100/30 HP Archer instead of a full health 30/30 HP Archer as intended.
In some situations, units are affected differently. E.g., a unit being healed by a monk when it’s replaced will not keep more than the max HP of the new unit.
Buildings that get replaced won’t scale either, but they seem to never keep more HP than the max HP of the new object, unlike replaced units.
I’m currently polishing a scenario that makes heavy use of the Replace Object effect, but this new bug completely ruins it. I’ve spent endless hours making it, but I can’t publish it until this bug has been fixed.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- In Scenario Editor, place a unit
- make a trigger with the Replace Object effect, which changes the unit to one with either higher or lower HP.
- Test the scenario and notice the HP.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The new unit’s actual HP should be the same percentage in relation to its max HP as the old unit. E.g. units at half health should be replaced with new units at half health, as before update 81058.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.