I believe Bay is a very interesting and appealing to the community, if not a fan favorite already, hybrid map used in tournaments.
I can see a lovely specialty in this map:
The one flank has to fight to control the water which contains fish, while the other has to fight for the elevated strip which contains some neutral resources.
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Yep. Easily one of my favorite map. I’d put some suggestion to change some aspects before it going to the rank.
- Map doesn’t rotate. Meaning players bases, the bay and pant area are always on same position. At least that’s how I remember from last Hidden Cup. The pant area should be on all 4 edges with 25% chance on each.
- Reduce some of the extra deer with sheep and forage bush to minimize the advantage of Mongols.
- Increase the water area but keep the amount of fish as the same. Spread out the ship more evenly across the water.
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I remember T90 saying that this has been updated, and the map can rotate to all four directions.
I guess devs can completely remove the neutral deer, implementing a more standard resources’ environment?