More info in the link. I am requesting a change that makes a multiplayer match less unplayable if a teammate drops. Namely, the AI takes control of the faction.
Please due this on mythology as well
+1 yes please m’lord
This is a fantastic idea. Keeps the Master Builder at their best.
Any moderators or devs going to give feedback for this thread?
The code function should be like this:
OnPlayerDisconnect(player):
if GameMode == vs_AI:
faction = GetFaction(player)
difficulty = GetAIDifficulty() // e.g. Hard, Hardest
SetController(faction, AI)
SetAIDifficulty(faction, difficulty)
BroadcastMessage(faction + " is now controlled by AI (" + difficulty + “)”)