Here are some quotes taken from the Twitch Stream they did earlier today.
No talk on the increase of Delhi research time in the Imperial in the Imperial Age, yet, unfortunately, but this is a good show of cause that they are listening and they are responsive (only 2 days after the patch, with a fix for a few bugs coming next week). Hopefully that will be enough to quell a lot of the Karens around on this forum, but I somehow doubt it and people will still find a way to say that it’s not enough. Anyway, I found it interesting and reliving. I hope some others do as well!
About Abbasid Tech bug:
Eric: “We got a fix coming. We can’t say the exact day, right?”
Eliot: "But, we can say that it’s coming next week, though right?
Eric: “Yeah. Next week, we have it coming.”
About Springalds and blueprint deletion:
Zak: “We’ve got the fix coming for the Abbasid multiple tech bug. We also have the fix coming for the deletion of blueprints refunding more resources than they’re intending to […] and then the other one that we want to address for 1.2.1 is the Springald. We’ve heard a lot from the community about the Springald. We, you know, overtuned, so we have got some nerfs coming for the Springald, as well.”
About Sanctity:
Eric: “So, what we found with Delhi is that the early Sanctity tech…it was so powerful that that was the strategy that people were doing every single game and we want there to be a variety of different strategies that people will pursue in terms of, you know, getting tech or expand or go for a big army and so…Delhi was always doing this strategy and the strategy was so good that the opponent HAD to respond. So, it really limited the options of the other player, because the other player, if they tried go for, like, building extra Town Centers and bumping up their economy or if they tried to go for, like, a fast tech, Delhi had already gotten SO MUCH value out of holding these Sacred Sites that the other player was super behind. The more and more that we played with Delhi, the more we kept seeing this pattern over and over again. So, to address this, we wanted Delhi to not feel like they HAD to do that strategy to survive and to be effective. So, that’s why we have the research times being faster in both the Dark Age and the Feudal Age, so that ALL Delhi strategies are now much more effective and you feel like you have a lot of different options and cool strategies, instead of being pigeon holed into going for Sanctity.”
Zak: “We’ll continue to monitor that and we want to make sure that it is still a viable strategy, but one that can also be balanced by other strategies and options available to the civ.”
About Horsemen:
Eric: "So, the Horsemen, there’s sort of some fundamental philosophy issues with it where it was both the fastest unit and also one of the highest health units, especially if you take its cost into account. So, it’s like, super efficient Health-wise and super fast. So, we found that it was able to perform really well in a number of areas in the game. […] It’s supposed to be the counter to the Archers, right? So, that’s the reason that we reduced the health of it, but we gave it a Ranged Armor, because we wanted it to continue to perform well against Archers, but perform not as well when it’s fighting other Horsemen or it’s fighting units like the Man-at-Arms, because the Man-at-Arms is significantly slower, so the Horseman has a pretty big mobility advantage and it’s able to get in there and raid and kill a lot of units, while the Man-at-Arms are chasing it around.
Even Spearmen are quite a bit slower than this unit, so the Spearmen needs to be able to REALLY cost-effectively trade when it actually does get to connect and do damage to the Horseman. We find that the Horseman really slaughters Archers in lower numbers, but once players get a really big mass of Horsemen versus a really big mass of Archers, it gets harder for the Horsemen. So, we are still looking at some changes to the Horseman and we have some improvements slotted, but we’re doing a lot of really extensive playtesting to make sure that we really nail it for the next Update on Horsemen."