Yeah for sure. Especially when it comes to adding the Mexicans in the Mexican-American War scenario. One needs to be careful though when adjusting the hodge podge “United States” civ of the campaigns. The missions were designed and balanced with the campaign civs in mind.
That’s fine with me…although in the second scenario of Act III: Steel, that Mexicans are Spanish is not historically incorrect, since the campaign is set in 1817, when Mexico was still the viceroyalty of New Spain fighting for its independence…already in act II: Shadow yes they had to change them to Mexican mercenaries like the desperado, considering that it would already be the wild west of 1876, even mentioning that Porfirio Díaz came to power that same year…
It is unlikely that they will do it because it requires a lot of work on top, in addition the civs of the campaign are precisely customized civs made for those campaigns in specific…if you change them they would lose the sense of those customized homecities…and the Aztecs in the Chinese campaign is because the Aztecs did not have a campaign in the warchiefs, so they put them as antagonists on duty…
Replace the Spanish Rodeleros with Maltese Hospitallers.
Replace the British church with the Spanish/Maltese church.
Act II Ice:
I’d give John Black’s Mercenaries some of the new mercenary mechanics from Sweden, specifically their Age Up and Card merc unlocks for Barracks and Stables. As it stands John Black’s Mercenaries can’t even train mercenaries, since Saloons were added in The Warchiefs.
Act III Steel:
Replace the hero card for Major Cooper with a Ká:nien card after Cooper dies.
Act II China
Fix the Chinese Mercenaries embassy to train proper Blink Monks instead of the Treasure Guardian variant.
Act III India
Fix the Russian Embassy to allow for the training of Indian units at the Blockhouse, not just the Fort.
But the Maltese Hospitallers would not be much like the Boneguard Swordsman of the Osseus circle?..what I would do would be to change the barracks and the hospital card for the Maltese hospitals (which are barracks and hospitals at the same time), allow John Black to create mercenaries, give more native units to Nathaniel and Chayton…and the rest do as you say…
While there would indeed need to be some rebalancing we aren’t talking about pvp so it should be somewhat easier to balance in the camapaign. I was actually surprised we haven’t seen the relatively small changes already since the content is there, just need some rebalancing. It’s still jarring to see Spanish rodeleros being used by the Maltese and British redcoats being used by the United States………