Of course, I think the same… AoE 1 and the ancient period is more focused on infantry than cavalry; infantry would again have a more predominant role with the arrival of gunpowder…
For me they are simply going to port the campaigns from AoE 1 to AoE 2 and maybe a new campaign for the Western Romans in AoE 2 (The Last Romans: Aetius, Majorian and Aegidius) (425-463)…
The scale between buildings and units is different in AoE1.
So we either have the situation where the buildings are AoE2 scale but the units are smaller, or the situation where the buildings are smaller and the units are AoE2 scale.
The second is more likely I guess.
But that also means that 3x3 AoE1 buildings would fit into 2x2 AoE2 tiles.
Scaling up the buildings or units is of course still an option but then you have to edit the image files and can’t just access the already installed sprites.
It the two game modes are completely separate this might not be the case. Then those mods would require the DLC.
Considering the recent hints like the achievements and the updates to the steam page make a release in April seem plausible.
I wouldn’t really look for special dates that much. I don’t think they would delay the release of the DLC for multiple weeks just to get a nice date nor would they release an unfinished DLC for that.
I wonder which one.
More attack, attack speed, HP, melee armour, pierce armour and movement speed as well as reduced training and research cost already exist.
Maybe the dodge feature of the Shrivamsha Rider but for melee attacks. It would basically function as a reverse charged attack, instead of your units doing more damage on the first attack your enemies first attack gets deleted.
I assume 0.
They will add the Western Roman Empire to some older campaigns though like the Goth and Hun one.
They already have voiced intros and outros (including a version for defeat) in AoE1DE.
I assume they will remake/port the campaigns to AoE2 and add a few triggers.
It would be strange to have an AoE1 mode without any single player content.
That’s also why I assume there won’t be any campaigns for AoE2.
Unless they are going to sell it as 2 DLCs, which I think is unlikely.
This is not a problem at all. You just have to scale down the buildings and units a little bit and since the devs have all the source files of the sprites, they can just rerender them.
If you want to see what that looks like, I made a video of my (discontinued) mod, where I wanted to port AoEDE to AoE2DE, basically the exact thing Return of Rome probably does.
We were talking about potential mods.
Their hope was that we can access all the AoE1 sprites so we can make a mod that uses those already installed sprites instead of having them to bundle in he mod, which massively reduces the download size.
But if those sprites are of the wrong scale then we can’t use them without manually editing them and then adding them to the mod.
yea and why would that be an issue? since it’ll be a port to AOE2 DE it will work with the 2nd game and civs from 2nd game. being in base game means mod size reduction, its excellent!
if one doesn’t like the official resize they can always do their own resize like what it is now, only real benefits and no draw back minus the possible 100’s of bugs they might introduce.
RoR will add all the AoE1 sprites to AoE2.
So even if you can’t access any of the AoE1 units through the editor because it uses a different data set those sprites are still on your computer.
So you could make a mod that uses those already installed sprites instead of having to upload any sprites in your mod.
That would make the mod massively smaller and easier to install.
once you get use to it yea its pretty quick. the proportion thing will be adjusted by the dev for sure to make it fit in second game almost guaranteed, unless AOE1 game mode will somehow have different zoom size than AOE2 game mode I can’t see any issue.