I do think there should be a tutorial campaign for Return of Rome. Perhaps remaster the Egyptian campaign?
Otherwise, it will be left for others to make a fan made tutorial campaign.
I do think there should be a tutorial campaign for Return of Rome. Perhaps remaster the Egyptian campaign?
Otherwise, it will be left for others to make a fan made tutorial campaign.
Or port the OG Egyptian campaign
There is quite a lot of changes compared to the old one. Garrison Town centers and trade for example.
As mechanics will work exactly like AOE2 (trade is the sameâŚ), I donât see the point of a new tutorial. I donât see whatâs in William Wallace that wouldnât work for ROR.
The part that says âkeep training villagers until you have 10â⌠although that doesnât work for AoE2 either. (Otherwise nothing, but I donât think William Wallace is a good tutorial campaign.)
That feels like a mission-specific objective, at most a hint to make a big economy.
In any case I do not know the meta for AOE1, maybe theyâll put an Art of War in the future.
Return of Rome definitely needs something like an Art of War that teaches you a basic Stone Age build
Iâm certainly gonna need it.
Going on a bit of a tangent, do you think we will get those medals (bronze, silver and gold) for completing the new campaigns?
They neither mentioned a Tutorial or Art of War campaign.
Maybe one of the 3 campaigns kinda functions like a Tutorial?
In AoE1 it wasnât really that obvious that the Egyptian Campaign was supposed to be the tutorial campaign.
Itâs also a little slow because it only introduces very little new features in each level.
AoE1 didnât have triggers so it couldnât give you new tasks within a mission.
It takes 4 missions to even advance into the Tool Age.
With 12 missions itâs pretty long.
Porting it would not be a good idea.
And since there are also the others xdâŚ
Yes, also historical battles to fill in the chronological gaps that existâŚ
Most likely it will, since after all technically they are still aoe 2 campaigns like those of the base gameâŚ
They could redo it alone and join several missions so that there is only a campaign of 6 missionsâŚ
You can join a lot more then just 2 missions each.
But at that point itâs probably better to create a completely new one.
I think AoE2 could also use a new tutorial so maybe the best idea would be to make a new unified tutorial that first teaches the very basics (like moving a unit) and then teaches the AoE2 and AoE1 specific things.
Yes, half of the Egyptian campaign is a tutorial and the other half is the Egyptian campaign itselfâŚ
If thereâs an AoE1 Art of War mode, Sun Tzu should be directly included in it as it would completely fit the time period. It could come together with a Shang split adding civs such as the Wu
Sure, and in AoE 2 change it to Niccolò Machiavelli for his version of âThe Art of WarââŚ
Thereâs a new tutorial on this official website now.
Welcome to Return of Rome, a completely new experience within Age of Empires II: Definitive Edition!
Though there will be many overlaps in gameplay between Return of Rome and Age of Empires II: Definitive Edition, there are some slight differences which may not be immediately apparent when playing for the first time.
Based on that feedback, we have decided to add Romans to the ranked queue in a future update.
Here, weâre going to run through some of the differences to give you a leg up on getting started and enjoying everything Return of Rome has to offer!
Return of Rome is vastly different to all of the DLC weâve previously released for Age of Empires II: Definitive Edition. Each other release has expanded on the content available in Age of Empires II: Definitive Edition, while Return of Rome is an entirely different beast.
Once youâve finished downloading the Return of Rome DLC, launch Age of Empires II: Definitive Edition. On the main menu screen, youâll see the symbol for Return of Rome in the top left corner.
Clicking this Symbol will switch your game into Return of Rome, ready for you to enjoy!
To switch back to Age of Empires II: Definitive Edition, simply click the Age of Empires II: Definitive Edition symbol in the top left corner.
Just like Age of Empires II: Definitive Edition, the objectives during a match in Return of Rome are very similar.
Generally, gameplay will feel a lot faster and more aggressive compared to Age of Empires II: Definitive Edition â be ready for it!
Unlike Age of Empires II: Definitive Edition, you do not begin with a dedicated unit for exploring the map.
When you begin a match:
Note: If youâre playing on a water map, you can also try to find the coastline and some nearby fish!
Once a Villager has collected a resource, theyâll need to deposit it into a drop-off site before you can spend it. Certain resources may only be deposited into specific drop-off sites, letâs take a look at how each of them work!
Though the Town Center will mainly be used to train additional Villagers. It also acts as a drop-off site for every form of resource.
The Storage Pit will act as your main drop-off site for all resources, with the exception of Food collected from berry bushes and Farms.
Any Food collected from berry bushes and Farms must be dropped off at a Granary or Town Center.
All Fish collected by Fishing Ships or Villagers may be dropped off at the Dock.
Compared to Age of Empires II: Definitive Edition, where economic upgrades are housed in the relevant drop-off site. Each economic upgrade in Return of Rome is available at the Market, which can be constructed once you reach the Tool Age.
Here you can find Technologies to:
Like Age of Empires II: Definitive Edition, upgrading your units along their technology line in the Technology Tree will be available within their creation building.
However, additional upgrades to a unitâs base statistics are done at the Storage Pit or the Market, instead of a Blacksmith. At the Storage Pit youâll be able to increase your units Melee Attack, Melee Armor and Missile (Ranged Attack) Armor.
Then at the Market you can increase the damage done by your Missile Units (Ranged Attack) by researching the Wood gathering technologies at the Market, and improve your Slingers by researching the Stone gathering technologies.
To construct Walls, Gates and Towers the Technology must first be researched at the Granary.
Once youâve completed researching the Small Walls Technology, available from the Tool Age. You will be able to construct Walls and Gates.
Similarly, to construct a Watch Tower, first you will need to research the Watch Tower Technology, available from the Tool Age at the Granary.
Coming from Age of Empires II: Definitive Edition, youâre no doubt familiar with each civilization having a number of Bonuses, Unique Units and Unique Technologies.
In Return of Rome, this has been simplified a little. Each civilization still has unique Bonuses, but they do not have any Unique Units or Technologies.
Return of Rome retains Age of Empiresâ design principles of differentiating civilizations through powerful, impactful bonuses and strategy-shaping differences in the technology tree to preserve the authentic feel of the game that started it all.
The aoe as should have been. Just waiting for adding the missing aoe campaigns and units.