Return of Rome tutorial campaign?

I do think there should be a tutorial campaign for Return of Rome. Perhaps remaster the Egyptian campaign?

Otherwise, it will be left for others to make a fan made tutorial campaign.


Or port the OG Egyptian campaign

There is quite a lot of changes compared to the old one. Garrison Town centers and trade for example.


As mechanics will work exactly like AOE2 (trade is the same…), I don’t see the point of a new tutorial. I don’t see what’s in William Wallace that wouldn’t work for ROR.

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The part that says “keep training villagers until you have 10”… although that doesn’t work for AoE2 either. (Otherwise nothing, but I don’t think William Wallace is a good tutorial campaign.)


That feels like a mission-specific objective, at most a hint to make a big economy.

In any case I do not know the meta for AOE1, maybe they’ll put an Art of War in the future.

Return of Rome definitely needs something like an Art of War that teaches you a basic Stone Age build


I’m certainly gonna need it.

Going on a bit of a tangent, do you think we will get those medals (bronze, silver and gold) for completing the new campaigns?

They neither mentioned a Tutorial or Art of War campaign.
Maybe one of the 3 campaigns kinda functions like a Tutorial?

In AoE1 it wasn’t really that obvious that the Egyptian Campaign was supposed to be the tutorial campaign.

It’s also a little slow because it only introduces very little new features in each level.
AoE1 didn’t have triggers so it couldn’t give you new tasks within a mission.
It takes 4 missions to even advance into the Tool Age.
With 12 missions it’s pretty long.

Porting it would not be a good idea.

And since there are also the others xd…

Yes, also historical battles to fill in the chronological gaps that exist…

Most likely it will, since after all technically they are still aoe 2 campaigns like those of the base game…

They could redo it alone and join several missions so that there is only a campaign of 6 missions…

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You can join a lot more then just 2 missions each.
But at that point it’s probably better to create a completely new one.

I think AoE2 could also use a new tutorial so maybe the best idea would be to make a new unified tutorial that first teaches the very basics (like moving a unit) and then teaches the AoE2 and AoE1 specific things.

Yes, half of the Egyptian campaign is a tutorial and the other half is the Egyptian campaign itself…

If there’s an AoE1 Art of War mode, Sun Tzu should be directly included in it as it would completely fit the time period. It could come together with a Shang split adding civs such as the Wu :smile:

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Sure, and in AoE 2 change it to Niccolò Machiavelli for his version of “The Art of War”…


There’s a new tutorial on this official website now.

Welcome to Return of Rome, a completely new experience within Age of Empires II: Definitive Edition!

Though there will be many overlaps in gameplay between Return of Rome and Age of Empires II: Definitive Edition, there are some slight differences which may not be immediately apparent when playing for the first time.

Based on that feedback, we have decided to add Romans to the ranked queue in a future update.

Here, we’re going to run through some of the differences to give you a leg up on getting started and enjoying everything Return of Rome has to offer!

Accessing Return of Rome

Return of Rome is vastly different to all of the DLC we’ve previously released for Age of Empires II: Definitive Edition. Each other release has expanded on the content available in Age of Empires II: Definitive Edition, while Return of Rome is an entirely different beast.

Once you’ve finished downloading the Return of Rome DLC, launch Age of Empires II: Definitive Edition. On the main menu screen, you’ll see the symbol for Return of Rome in the top left corner.

Clicking this Symbol will switch your game into Return of Rome, ready for you to enjoy!

To switch back to Age of Empires II: Definitive Edition, simply click the Age of Empires II: Definitive Edition symbol in the top left corner.

Playing Return of Rome

Just like Age of Empires II: Definitive Edition, the objectives during a match in Return of Rome are very similar.

  • Explore the map and discover the locations of your opponents and the four resources: Food, Wood, Gold, and Stone
  • Produce Villagers from the Town Center to collect those resources
  • Spend resources to construct resource drop-off sites, houses, and other important buildings
  • Advance to the next Age; offering stronger units, buildings and technologies
  • Train an army and command your military units in battle against opponents

Generally, gameplay will feel a lot faster and more aggressive compared to Age of Empires II: Definitive Edition – be ready for it!

Exploring the Map

Unlike Age of Empires II: Definitive Edition, you do not begin with a dedicated unit for exploring the map.

When you begin a match:

  • Queue some Villagers in the Town Center
  • Command one of your Villagers to construct a House
  • Begin exploring the nearby area with your other two Villagers for a nearby source of Food, like gazelles, elephants, or berry bushes

Note: If you’re playing on a water map, you can also try to find the coastline and some nearby fish!

Resource Drop-off Sites

Once a Villager has collected a resource, they’ll need to deposit it into a drop-off site before you can spend it. Certain resources may only be deposited into specific drop-off sites, let’s take a look at how each of them work!

Town Center

Though the Town Center will mainly be used to train additional Villagers. It also acts as a drop-off site for every form of resource.

Storage Pit

The Storage Pit will act as your main drop-off site for all resources, with the exception of Food collected from berry bushes and Farms.


Any Food collected from berry bushes and Farms must be dropped off at a Granary or Town Center.

  • Your Villagers will not be able to drop-off Food collected from gazelle, elephants or other animals at the Granary

All Fish collected by Fishing Ships or Villagers may be dropped off at the Dock.

  • Additionally, Villagers may drop-off fish at a Storage Pit

Economic Upgrades

Compared to Age of Empires II: Definitive Edition, where economic upgrades are housed in the relevant drop-off site. Each economic upgrade in Return of Rome is available at the Market, which can be constructed once you reach the Tool Age.

Here you can find Technologies to:

  • Increase the amount of certain resources your Villagers can carry
  • Increase the rate at which your Villagers gather certain resources
  • Increase the speed of your Villagers and gain access to chariot units and Trade Carts
  • Increase the amount of Food that can be harvested from Farms before rebuilding

Unit Upgrades

Like Age of Empires II: Definitive Edition, upgrading your units along their technology line in the Technology Tree will be available within their creation building.

  • A good example is upgrading the Short Swordsman to the Broadswordsman at the Barracks; where the Short Swordsman is trained

However, additional upgrades to a unit’s base statistics are done at the Storage Pit or the Market, instead of a Blacksmith. At the Storage Pit you’ll be able to increase your units Melee Attack, Melee Armor and Missile (Ranged Attack) Armor.

Then at the Market you can increase the damage done by your Missile Units (Ranged Attack) by researching the Wood gathering technologies at the Market, and improve your Slingers by researching the Stone gathering technologies.

Walls and Towers

To construct Walls, Gates and Towers the Technology must first be researched at the Granary.

Once you’ve completed researching the Small Walls Technology, available from the Tool Age. You will be able to construct Walls and Gates.

Similarly, to construct a Watch Tower, first you will need to research the Watch Tower Technology, available from the Tool Age at the Granary.

  • As you advance through the Ages, you’ll unlock Technologies to further improve your Walls, Gates and Watch Towers at the Granary – depending on your civilization’s Technology Tree

Civilization Uniqueness

Coming from Age of Empires II: Definitive Edition, you’re no doubt familiar with each civilization having a number of Bonuses, Unique Units and Unique Technologies.

In Return of Rome, this has been simplified a little. Each civilization still has unique Bonuses, but they do not have any Unique Units or Technologies.

Return of Rome retains Age of Empires‘ design principles of differentiating civilizations through powerful, impactful bonuses and strategy-shaping differences in the technology tree to preserve the authentic feel of the game that started it all.

We hope you enjoy discovering everything that Return of Rome has to offer and this quick guide speeds up your learning!

The aoe as should have been. Just waiting for adding the missing aoe campaigns and units.

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