On another forum, there was some talk on ways to modernize Spain’s age 4+ army. Nowadays the timeframe of the game is leaning more toward the 1700s+, but Spain feels like it gets left behind, because while everyone else is getting cool ranged cav (Chevaulegers), and skirm (landwhers, Rangers), Spain’s unique roster is archaic units (at least, 2 out of 3). There is a thematic reason for this–those units represent Spain’s army when it was at its peak–but it doesn’t seem to me that you should be using those units in the late game. This is where we run into something interesting–people don’t rely on Pikes and Rods in the late game–rather they will be building Unctioned Musketeers and skirmishers (at least in my experience). While more accurate for that time period, those aren’t at all unique other than just the fact you have missionaries around somewhere. People will still be using lancers but those work imo both game-wise and thematically. All of this just to say I think there are some ways they could add spice to Spain, and I have an idea or two on how to do that, basically by giving Spain 2 choices for how they want their late game to go.
First choice, stay Spain (aka, go age 5): IRL Spain fell off pretty hard 1700+, but in this game of “What ifs” you can see Spain stay in full glory, with powerful Tercios, Rodeleros, and Lancers, destroy your opponents on the glorious field of battle with weapons of “old”. Or if you fall on rough times (I don’t know, let’s say Napolean conquers you), then rely on your speedy Milqulets (not sure what this unit should be exactly) to hit and run your opponent to death.
Second choice, Revolt: The motherland has been conquered so now you must choose where your aligences lay! Will you choose Mexico, and rely on your Charros and powerful Outlaws to beat back your opponent? Will you choose Argentina, and mow down your opponents with beastly Granadero (required change)? Will you choose Chile, and beat down your opponent in a Total War? Suggested cards:
Guerra a muerte (new): Skirmishers gain combat promotions.
Chacabuco (new): Ranged infantry hand attack increased (20%).
Foreign Weapons (new): Costs 1500f, 1500c; Increases Ranged infantry’s ranged attack (50%); Enables you to upgrade your cannons to Imperial.
Will you choose Gran Colombia, and smash through your opponent with the amazing Independence Guard, while the Albion Legion supports you from behind? Or will you choose Peru, and overwhelm your opponent with Montoneros and the powerful Hussars of Junin?
The overall idea is this, stick with good motherland Spain by going normal Imp, or go another “Imp” path with revolts, obviously with Imp things hidden behind cards. I think this would ultimately be the best way to give Spain its “army reforms”.