Greetings to all forum members. Given the recent activity surrounding AoE III support—sparked by the announcement of the new Baltic Powers DLC—I am honored to announce the relaunch of the Latin American Revolutions overhaul. This version is more professional and corrects numerous errors and inaccuracies that several channel members helped me rectify previously. Since the original release was so successful and well-received by many of you, we are once again diving into this massive revolutions pack. It features new additions, new Home City cards, new unit artwork, text corrections, various balance adjustments. Without further ado, I leave you with all the new content; I hope you enjoy it.
Brazil:
The marked cards have been removed and replaced with new ones that vastly improve upon the effect of the original Home City cards by introducing new units and technologies. The goal is to create a “mini-civilization” within the Revolution mechanic, incorporating the key elements that would define a full civilization deck. Your Settlers become voluntario da patria.
Enable the Mestiço peasant at the Town Center. This Afro-descendant peasant gathers resources 15% faster, It has 10% more health points and possesses a machete attack to defend against enemies; the unit is slightly more expensive than the standard peasant, costing 100 wood and 50 food. The unit creation limit is 30 Mestiço. Bandeirantes:
Send 1 additional Explorer; remove the cooldown for rescuing Explorers. Explorers gain new outfits and also gain +2 ranged range. Aduana del Río de Janeiro:
Send a Customs House wagon. The Customs House is a building that generates additional revenue whenever another player receives a shipment; it also features technologies to boost customs income. Capitolio Federal Sudamericano:
Send a Capitol Wagon. The Capitol features the following technologies: Brigadier General, Cadets, Legendary Native Warriors, Immigrants, Spies, and Blockade. Pedro I de Brasil:
The Portuguese monarch proclaims independence and becomes the first Emperor of Brazil. Deploys an army of mercenaries brought directly from Europe to reinforce the imperial forces. Sends 6 Savolax Jaegers, 4 French Fusiliers, 3 Giant Grenadiers and 1 Small Bombard. Cost: 1,000 gold Distintivo de Voluntário da Pátria:
Voluntario Da Patria are decorated for their bravery in the Brazilian War of Independence. Voluntario Da Patria gain +25% attack and +25% hit points, as well as a bonus against buildings; furthermore, they can now be recruited independently at Town Centers, and the automatic creation of Voluntario Da Patria ceases. Voluntario Da Patria receive new uniforms. Send 6 Voluntario Da Patria for every Town Center you own. Cost of “Voluntario da Pátria” changed to 120 food. Exército Imperial do Brasil:
Enables Imperial upgrades for all Brazilian military units; also upgrades Musketeers to Soldado brasileiro and Caçador to Caçador do Batalhão. Sends 6 Soldados brasileiros and 6 Caçador do Batalhão. Regiment of Pardos and Morenos:
Enable the training of Pardos at Barracks, replacing Halberdiers. The Pardo possesses the “Halberd Attack” ability. Send 12 Pardos. Divisão Expedicionária Brasileira:
Enables the Caçador de Regimento at the stables. The Caçador de Regimento is a powerful and expensive Brazilian elite unit, equipped with both a saber for melee combat and a rifle for ranged attacks. Sends 10 Caçador de Regimento. Marinha Imperial Brasileira:
Deploy Brazil’s glorious army to combat the foreign threat in the name of the fatherland. Send 1 Royal Cannon, 2 culverins, 8 Caçador do Batalhão, 8 Soldados brasileiros, 6 Caçador de Regimento, and 6 Independence Dragoons. Cost: 2,000 gold. Cangaço:
It allows for the presence of Jagunços in taverns and on ships. Jagunços are powerful Brazilian corsairs who offer their services to the highest bidder. sends 14 Jagunços. Armstrong Breech-Loading Artillery:
Upgrades Falconets and Organ Gun to Armstrong Guns at the artillery foundry. This modern piece of artillery is lighter and more powerful than Falconets and Organ Gun. Armstrong Guns have 20% more attack power and 15% more health points; additionally, they move 5% faster. Send 2 Armstrong Guns.
Chile:
The marked cards have been removed and replaced with new ones that vastly improve upon the effect of the original Home City cards by introducing new units and technologies. The goal is to create a “mini-civilization” within the Revolution mechanic, incorporating the key elements that would define a full civilization deck. The Settlers become revolutionaries. 10 Death Hussars appear to protect your city, and Death Hussars become available, replacing your standard Hussars in the stables.
Sends 3 Settler Wagons; citizens can be trained at Town Centers for 70 gold; Settler Wagons can be trained at Mills for 100 wood and 70 gold, but take 40 seconds to train, and the Settler Wagon limit is 15; fishing boats can be trained at Docks. Salitrera:
Sends a wagon which transforms into a small saltpeter factory; this small facility automatically generates gold that fills your coffers. If you lose the Salitrera, you can order another one from your Town Center for a modest cost. Chilean Fleet:
Upgrades fishing boats into Lancha Chilota. These modern vessels allow the fishing boats operating them to work more efficiently when hunting whales or harvesting fish; the ships gather food and gold 20% faster and gain 15% more hit points, while also acquiring a ranged attack with a rate of fire of 16 points. Send 6 Lanchas Chilotas. Capitolio Federal Sudamericano:
Send a Capitol Wagon. The Capitol features the following technologies: Brigadier General, Cadets, Legendary Native Warriors, Immigrants, Spies, and Blockade. Bernardo O’Higgins:
Deploys the powerful Chilean expeditionary army for the liberation of South America. Sends 12 Hussars of Death, 12 Civic Battalion, and 1 Royal Cannon. Cost: 1,800 gold. Battle of Yungay:
Enables the deployment of Chilean Rotos from the barracks, replacing archaic infantry units (pikemen and crossbowmen). These Rotos are equipped with a rudimentary musket for ranged combat and wield their signature Corvo knife for melee engagements. Send 16 Rotos. Civic Guard:
Enable the Civic Battalion at barracks, replacing the Musketeer. The Civic Battalion it features battle promotions that increase its strength with every defeated unit. Send 12 Civic Battalion. Fusil Comblain
Grants your musket units +1 range and +10% ranged attack; upgrades the civic battalion to imperial status. Border Guards:
Unlocks the Cazador de la Escolta Directorial—which feature +20% melee attack, replacing standard Dragoons in the Stables. Send 10 Cazadores de la Escolta Directorial. Prussian Brotherhood:
Enable the powerful Prussian Jäger at the Barracks—replacing Skirmishers—with a cost of 80 Food and 90 Gold and a population cost of 2 units. Send 10 Prussian Jäger. Military Prussianization:
Greatly improves the Chilean army thanks to new military reforms brought directly from Germany. All Chilean infantry gain +15% attack and health and +1.0 ranged armor. All Chilean cavalry gain +15% attack and health and +5% speed. Upgrades Rotos to Prussian Landwehrs. Armstrong Breech-Loading Artillery:
Upgrades Falconets and Organ Gun to Armstrong Guns at the artillery foundry. This modern piece of artillery is lighter and more powerful than Falconets and Organ Gun. Armstrong Guns have 20% more attack power and 15% more health points; additionally, they move 5% faster. Send 2 Armstrong Guns.
Peru:
The marked cards have been removed and replaced with new ones that vastly improve upon the effect of the original Home City cards by introducing new units and technologies. The goal is to create a “mini-civilization” within the Revolution mechanic, incorporating the key elements that would define a full civilization deck. Simón Bolívar has been removed from the Revolt. Settlers no longer turn into revolutionaries. Sends 12 Peruvian militias to protect your city.
Turns the settlers into Cholos. Cholos are Peruvian peasants who are direct descendants of the Incas and other Andean indigenous peoples; they possess extensive knowledge of agriculture and hunting. Cholos a raise llamas in corrals; they also gain a +20% bonus to food gathering. Send 6 Cholos.
Guano Economy:
Sends 2 Prospector Wagons; Trading Posts generate 0.8 coin/sec; Settlers gather coin from all resources 20% faster
Send a Capitol Wagon. The Capitol features the following technologies: Brigadier General, Cadets, Legendary Native Warriors, Immigrants, Spies, and Blockade. Mariscal Ramón Castilla:
The Patron of the Cavalry deploys the Peruvian Army: Dispatches 12 Junín Hussars, 14 Union Dragoons, 2 Horse Artillery units, and 2 Culverins. Cost: 1,800 gold. Andean Cowboys:
Enables Morochucos at the Stable. The Morochuco is a Peruvian cowboy armed with a pistol; he attacks by firing four shots in rapid succession and possesses a bonus against heavy cavalry and artillery. He can also build livestock corrals and gather resources from livestock, and benefits from Dragoon cards. The morochuco has a new look. Send 16 Morochucos. Peruvian Irregular Militia:
Enables the Peruvian Militia, which replaces pikemen and crossbowmen at the barracks. The Peruvian Militia features a ranged musket attack, as well as a melee attack using machetes. Sends 16 Peruvian Militias Units. Regiment of Pardos and Morenos:
Enable the training of Pardos at Barracks, replacing Halberdiers. The Pardo possesses the “Halberd Attack” ability. Send 12 Pardos. Batallón Zepita:
Enables Fusilero Zepita in barracks, replacing standard skirmishers, they also have +2 range and 15% more points of health. Sends 12 Fusileros Zepita. Peruvian Guard:
Enable the Peruvian Legion at the barracks, replacing Musketeers; this unit’s cost changes to 100 Food and 80 Gold and now it needs 2 population slots. The Peruvian Legion is a powerful musket-wielding grenadier unit with a bonus against buildings; the card also unlocks incendiary grenades. Send 12 Peruvian Legion Units. Hussars of Junín:
Replaces standard Hussars at the Stables and upgrades them to Junín Hussars. Junín Hussars have +20% melee attack and +15% hit points. Send 10 Hussars of Junín. Union Dragoon Regiment:
Enables the recruitment of Union Dragoons at stables, replacing standard dragoons, It also features a 10% melee attack bonus and +2 range. Sends 12 Union Dragoons. Armstrong Breech-Loading Artillery:
Upgrades Falconets and Organ Gun to Armstrong Guns at the artillery foundry. This modern piece of artillery is lighter and more powerful than Falconets and Organ Gun. Armstrong Guns have 20% more attack power and 15% more health points; additionally, they move 5% faster. Send 2 Armstrong Guns.
Gran Colombia:
The marked cards have been removed and replaced with new ones that vastly improve upon the effect of the original Home City cards by introducing new units and technologies. The goal is to create a “mini-civilization” within the Revolution mechanic, incorporating the key elements that would define a full civilization deck. The Settlers become the Colombian National Guard.
Send a Factory Wagon. Standard Factory technologies are 30% cheaper and include new technologies:
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- Import of Fabrics and Products:
Enables the option to generate experience in Factories. Factories constantly generate a small amount of experience.
- Import of Fabrics and Products:
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- Yarn and Thread:
Factories operate 15% faster, and Heavy Cannons are produced 20% faster.
- Yarn and Thread:
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- Dotación Oficial:
Grants all your infantry +15% Hit Points and 1.0 Ranged Armor.
- Dotación Oficial:
Send a Capitol Wagon. The Capitol features the following technologies: Brigadier General, Cadets, Legendary Native Warriors, Immigrants, Spies, and Blockade. Bambuco:
Enable Paisanos at your town center. The Paisanos are colombian peasants who gather all types of resources; they also generate an aura that boosts resource gathering, increasing the yield as more of them work in the same location. Send 6 Paisanos. Colombian Guard:
the Guardia Independiente unit from the Gran Colombia revolution has been completely removed. In its place, a new unit—the Colombian Guard—has been added; it functions as a revolutionary unit but adopts the attributes of Crossbowmen. The Guardia Independiente has been renamed the Guardia Presidencial. To use this new unit, you must activate the Ejercito Libertador card from the Home City; this replaces Musketeers and converts them into the Guardia Presidencial, which is much stronger but costs more resources and takes up two population slots. The Guardia Independiente was historically flawed: the name did not match the actual unit, nor did the unit’s appearance reflect Bolívar’s true Guardia Presidencial; for this reason, the unit was completely replaced. The Colombian Guard Fulfills the role of the crossbowman and takes the place of the revolutionaries; can be created in urban centers, barracks, and forts. Crossbowmen are removed from the barracks Francisco de Paula Santander:
Deploys the Army of New Granada. Sends 1 Small bombard, 12 Irregular Militia, 8 Voltígeros de la Guardia, and 7 Colombian Dragoons. Cost: 1,500 gold. Lanceros:
this card adds +20% melee attack to all cavalry armed with lances and also grants a bonus against infantry; this card replaces the Spanish Caballeros card. Carga Llanera:
Replaces your Lancers at the Stables and upgrades them to Llaneros. Llaneros are slightly weaker than Lancers but compensate with a faster attack; they can also gather from livestock and build livestock pens. Llaneros receive a new appearance, and their training cost changes to 120 Food. Send 14 Llaneros. Regiment of Pardos and Morenos:
Enable the training of Pardos at Barracks, replacing Halberdiers. The Pardo possesses the “Halberd Attack” ability. Send 12 Pardos. Irregular Resistance:
Enable the Irregular Militia, replacing Pikemen at the Barracks. The Irregular Militia boasts a 5% faster attack speed and 15% more health points. Send 16 Irregular Militia. Battle of Ayacucho:
Enables the Voltígero de la Guardia, which replaces standard skirmishers at the barracks. The Voltígero de la Guardia has +15% ranged damage and +1 range. Sends 12 Voltígeros de la Guardia. Liberating Army:
Allows the Presidential Guard to be recruited from barracks, replacing standard musketeers; the unit’s cost changes to 90 food and 80 gold and a population cost of 2 units. The Presidential Guard consists of powerful riflemen who regenerate health points while also serving as Simón Bolívar’s personal bodyguard. Sends 10 Presidential Guard units. Liberating Escort:
Enable Colombian Hussars and Dragoons, which replace standard Hussars and Dragoons in the stables, Both units have 15% more health and attack. Sends 6 Colombian Hussars and 6 Colombian Dragoons. Battle of Carabobo:
Grants all your cavalry and artillery 5% more speed and 15% more hit points, and sends 12 powerful Hussars of Junín from the neighboring country of Peru to support the cause. The Battle of Carabobo was the decisive military engagement that determined the course of the South American war for independence. Armstrong Breech-Loading Artillery:
Upgrades Falconets and Organ Gun to Armstrong Guns at the artillery foundry. This modern piece of artillery is lighter and more powerful than Falconets and Organ Gun. Armstrong Guns have 20% more attack power and 15% more health points; additionally, they move 5% faster. Send 2 Armstrong Guns.
Argentina:
The marked cards have been removed and replaced with new ones that vastly improve upon the effect of the original Home City cards by introducing new units and technologies. The goal is to create a “mini-civilization” within the Revolution mechanic, incorporating the key elements that would define a full civilization deck. The Settlers become revolutionaries.
Enables Gauchos at the Town Center, the Gauchos use a lasso to attack and slow down enemy units, they also can create cattle corrals and can collect food from them. Also enables Infernales de Güemes in the stables which have +5% attack speed and +10% health points, replacing the Spanish Lancers. Sends 6 Gauchos and 6 Infernales de Güemes Ganaderia Argentina:
Gauchos can now gather any resource, and receive a +15% gathering speed bonus for all resources. Also allows for the construction of the prestigious Argentine Estancia, where food can be obtained via farms or by raising sheep and cattle. Estancias house 15 inhabitants and accommodate 15 gatherers; additionally, they feature exclusive technologies to improve food gathering and accelerate livestock fattening. The building limit is two Estancias; if you lose one, you can request another at the Town Center for a modest price. Send an Estancia Wagon. Aduana de Paraná:
Send a Customs House wagon. The Customs House is a building that generates additional revenue whenever another player receives a shipment; it also features technologies to boost customs income. Capitolio Federal Sudamericano:
Send a Capitol Wagon. The Capitol features the following technologies: Brigadier General, Cadets, Legendary Native Warriors, Immigrants, Spies, and Blockade. Bautismo de Fuego:
Grants all infantry equipped with muskets and rifles +15% attack and +15% health, and gives the infantry a 25% bonus against buildings. Argentine Cavalry:
All cavalry is 15% cheaper and trains 15% faster. Lanceros:
this card adds +20% melee attack to all cavalry armed with lances and also grants a bonus against infantry; this card replaces the Spanish Caballeros card. British Invasion:
Following the British invasions of the Río de la Plata, your troops have secured modern British artillery that they have confiscated; send 3 Rockets and 1 Royal Cannon. Cost: 600 gold. Blandengues de Buenos Aires:
Allows the recruitment of Blandengues—which replace archaic infantry (crossbowmen and pikemen) at barracks. This infantry can be trained quickly; they use a pike for melee combat and a musket for ranged attacks. They possess the Mounted ability; when Blandengues are dismounted, they have a bonus against cavalry, and when mounted, they have a bonus against infantry.Sends 12 Blandengues. Patricios Regiment:
Enables the Patricios Regiment in barracks, replacing Musketeers. The Patricios were a military unit of urban militia created to defend cities against invasions or insurrections. They possess the “Urban Warfare” ability, allowing them to fire an initial shot at enemies from a greater distance; this prevents the enemy from inflicting damage until they close the gap, just as you deliver a second shot. Send 12 Patricios. Guerrilla Warfare:
Enables Soldados de Rosas at barracks, which have 10% more attack and health, and +2 range, replacing standard skirmishers. Send 12 Soldados de Rosas. General Martín Miguel de Güemes:
All cavalry gain +15% attack, +15% health and +5% speed. Activate the Infernales de Güemes’ “Rifle Charge” ability, allowing them to unleash a powerful ranged attack before engaging in melee combat. Light Dragoon and Hussar Regiment:
Enable Argentine Hussars and Light Dragoons, which replace standard hussars and dragoons in the stables, both units have 10% more attack and health, as well as 5% more movement speed. Send 6 Argentine Light Hussars and 6 Argentine Light Dragoons. San Martín’s Grenadiers:
Enables Mounted Grenadiers at the Stables. This powerful military corps was created by San Martín during the South American wars of independence; they a potent melee sable attack and a devastating grenade attack against buildings. Expensive to train unit, they benefit from grenade technologies researched at the Artillery Foundry. Grenade upgrades are automatically enabled at the artillery foundry. Sends 10 Mounted Grenadiers. Armstrong Breech-Loading Artillery:
Upgrades Falconets and Organ Gun to Armstrong Guns at the artillery foundry. This modern piece of artillery is lighter and more powerful than Falconets and Organ Gun. Armstrong Guns have 20% more attack power and 15% more health points; additionally, they move 5% faster. Send 2 Armstrong Guns.




























































































































































