Hello. Currently, in AoE2 DE, the Chance trigger in the scenario editor has a very peculiar effect. Basically, you give it a value, from 1-100 (as far as I can tell), and it effectively continually roles a dice until it gets a value less than or equal to your input (I think). Then it performs the effects of the trigger. This is incredibly stupid. I cannot see why or how anyone would ever use this.
My suggestion:
The die only roles once, as a random number. The input is made clearly a probabilty value, so people know that the die will perform a success if it gets a value less than or equal to the input value. Maybe add a looping option if anyone wants it to perform the way it does currently. Then also possibly: each chance trigger can be assigned to a “chance variable”. The purpose of this is say, you have three chance triggers. The first is a 33% chance, the second is 66%, and the third is 100%. All three triggers are assigned to chance variable one. When it runs the triggers it runs the highest trigger in each group, on a success it deactivates all other triggers in the group. On a failure it moves on to the next trigger in that group. This would be a much better thing to do than the current system in my opinion.
What do people think?